I'd say first, not to expect games to suddenly become more innovative in terms of design and mechanics, just because of the generational shift in hardware. Our ideas haven't been limited by hardware for a long time, and you could do less pretty versions of almost everything that comes out today back on previous generations…
Unfortunalely.... My Day job is creating HOG's (hidden object games). Its quite the "soul destroyer". Its not that bad tbh. I get 30 mins of sunlight per day and the family can visit at weekends. I can hardly understand why they are selling as well as they do tbh. Apparently our biggest market is older women (+35) in…
Hello everyone! I'm a bit ashamed I didn't join here much earlier. =) My name is Ondrej Malota, and I work as an environment modeler creating highly optimized architectural 3D assets for American Truck Simulator.
Before that, I built for 5 years anatomical 3D assets for Human Anatomy VR and recently a few digital sculpts…
Hi there, I'd say you are thinking about this backwards. You are assuming things about the past based on what you know of game art and 3D software of today, which I suppose is an intuitive thing to do ... but this leads you to imagine things about previous tech and workflows that just don't apply at all. - First off,…
On the tool request forum: It is something I had planned for tech-artists.org (there, you have the web address, go and read the wiki), I don't think we really have the number of technical people at PC for one here though (maybe a dozen people that can write scripts/tools for maya or max?). I've been speaking with Adam…
Yup loads up super fast. How can Stranglehold be such a POS when UT3 runs this well? I tried online multiplayer last night and it was as fast as a bot match, awesome.
Short blanket statements without understanding the theory behind them is always a bad idea. Its why we have people posting "Just use 1 SG" in response to other users bake problems, often to the detriment of the user seeking help(IE: with a non synced system its terrible advice). Or "Always use quads" Or "Never use…
Just want to share with you polycounter a awesome Project by Linh Mai, a great guy and awesome artist. http://www.kickstarter.com/projects/thelastcause/the-last-cause-feature-film Maybe some of you guys like to support him. Efgeni