"Which makes them very hard to look good for portfolio renders. I generally spend extra time to re-bevel and subdivide the low poly version to make it look better." This makes no sense ... Please show what you mean by providing examples. IMHO it sounds like you are unknowingly shooting yourself in the foot here, as no…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
Well in the case of the Gnomon DVDs and tutorials I didn't search for them, I simply watched many of them a while ago hence I knew about them already :D Got a few of my own, and borrowed many of them from the library at a previous workplace. Local art schools with CG courses most likely have them gathering dust somewhere…
Looking great so far. Though I'm thinking the legs should probably not be so well-defined and muscled, compared to the style of the concept. They look a bit more like older-guy runner's legs, lean and tightly-defined.
Hi. I didn't say I'm just starting out. I'm very slow; it's like moving pieces of a puzzle. So, I'm trying to send better images, sorry :) . In fact, there aren't any shadows that can help you understand the shape I'm working on. :s i'm not a good designer. :# I hope these lines help you better understand the orientation…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…