I noticed this playing around in torched breifly, all the floor tiles randomise automatically between various variations on the texture so it doesn't look too linear. I guess my only question is, when trying to blend the different tiles together, I can't go TOO wild with chips/broken stuff towards the edges, especially…
More testing! This issue is because of problems both with UE4 and with Substance Designer, I documented the issues for Unreal Engine and Substance designer. I have a high poly model and a low poly model I'm baking with Substance Designer. UE4 being broken If I bake normal map as a png in substance and import it into UE4,…
a School seems fairly modular in its setup and look generally. i think you could get away with the following setup; 3d application assets: base structure; a wall section -standardized size a roof section -standardized size decor structures; a wall section with fire door a wal section with double doors a wall section with…
- Some UV mapping problems (eg. victorian house, last pic to the left). - That broken hearse (looks burnt to me).. why is the lamp still glowing? doesn't seem broken to me. maybe it has gameplay functionality to draw the viewers eye but it doesn't seem like it. - The broken mausoleum. I think the diffuse could be 256x256…
Hello polypeople, I have created several high poly models and i've retopod them so they have an acceptable polycount. When it comes to creating UVs for these low poly models i seem to be having problems with visible seams in my end result. I've looked up a lot of guides and asked many a forum, but so far nobody really…
Well no... nearly every person in America will fight for social security, medicare and they will strongly defend life long health benefits for veterans, all socialized programs. And there are corporate interests looking to privatize those socialized programs so they can make money off them like they currently do with the…
i like the overall feel of the scene, but a couple things stand out. Like others have said, the rubble is too rounded and soft. some distinction between the broken edges and the top surface of the debris would help too. There is some in the second picture, but because it is so similar in tone it gets lost in the distant…
1.0 Bugs - Quixel Suite 1.5 1.1 ID Link Editor - Link Assignment cannot be re-assigned after project creation. Assigning 'Quick PBR' links to material ID's will only work prior to project creation. If you forget to set them and go back to the ID Link Editor via 'RERENDER' then you appear to be able to change the links, but…