Hey all! Ive gotten alot of great pm's and emails on here about my Dragon Weaver cartoon, and also just people wanting advice about the video game industry. Just wanted to say this weekend i moved to CA. Irvine, and was lucky enough to get a job at BLIZZARD as a SR. Animator. I truly feel lucky to have this chance, and…
I reused the scene i have been using for render and a basic lighting set up, with a few tweaks, adding a car i got on sketchfab for better scale reference And this is it. This project took way too long to finished but I'm glad i managed to wrap it up and pretty happy with the result. I will be uploading the final render on…
Every studio in San Diego and beyond has seen that basement, and soon it will be the same for that Concrete test. (Gotta remove mine soon as well) You might consider swapping those two out as soon as possible and replace with some more original stuff.
It's all just theory in the end but... I think art, the creative process in general, only hits pleasing notes after long hours of studied and focussed concentration. I think it is the length of hours awake rather than the time of day at which we settle down to work that is the key factor. Certainly , I also feel there's an…
Well, who knows, and that's the whole problem isn't it ? We can theorize all we want about the motivations of this or that consumer group, but it still doesn't explain why Valve and Itch complied in such a way. Here's another not-so-great look : Valve sells Steam prepaid cards at Wallmart/Target, probably without age…
Starting a new skethcbook thread to hopefully get some work flowing and update my folio and hopefully get a job out of it too! So please critique my crappy art so I can get better :D heres the first. Torso Sculpt
your son is a wimp ! next time two spoonfuls ! hahah.. My son is breastfeeding still, but Im feeding my wife as much hot sauce/chilies/curry as possible so my son gets it too !
Basicly I am a self taught when it comes to uvw mapping, and lets just say my uvws suck ass so I have to make up for bad uvws when texturing and makes the process longer. I recently completed the low for a project mesh I was playing with but when it came to UVW mapping it I found myself raging or spending way to much time…