Started retopology. The benefits in polycount are obvious. A bit messy, but gets the job done. Most artists suggest removing small fillets from the CAD model first, then doing the retopology, and finally using a chamfer to add all the details back. So, you would go from this: to this: This is a simple and fast method.…
The Game Outback (working title) is poised to be a highly replayable, VR supported, 1-4 player cooperative horror survival title for PC. It will bring the immersive and truly terrifying experience of a high fidelity single player horror game to a multiplayer audience. The Role This is a perfect opportunity for an…
Hi, I'm looking for some advice/thoughts/ experiences on how best to structure collision handling in unity between the Level Designers and Art team. The project I'm working on has split remote teams with the graphics side of things handled by one team and the Code/ level design handled another. We've split the levels down…
Hello, I'm a material artist and I can do PBR procedural or sculpted materials, If you have interest, please feel free to contact me through PM or through my website and we can discuss rates. www.artbyhugo.com
Unreal Blueprint Programmer This is for Victoria, Australia residents only. We're looking for a game programmer interested in VR with experience in Unreal Blueprints. Not an immediate start, but an important position, so get in touch if you'd like to know more. Learn about us here: http://heromation.com/ Apply here:…
used max for about 6 or 7 years. been using maya for about 3 now. here's what ive got to say about the things you've brought up. Max things in Maya: Parametric modeling: no clue what you mean by this. lol. not sure what it is. Symmetry. Doable for basic things. no slice/weld but essentially instanced/mirrored objects act…
Something small to practice on, my second game prop ever. Different view from viewport I do realize that i should have modeled on the lock, but i crammed it on the diffuse last minute after i forgot about it. I did think to myself how i would have achieved creating it though.
My problem is I don't know how, I've made accounts on artstation and Behance and I've started building a portfolio there but I don't know how to actually get clients The field I'm interested in archviz but I'm learning other stuff like Character design and Character Animation, Can anyone suggest How I can start getting…