Hello guys and galls, thank you for the lovely feedback and comments ! Does not seem like much of an update, but re-topology took one hell of a time, that and other duties ... well, almost done with the retop/uv`s ... I seriously doubt I`ll finish this in time for the submission, even if I am to submit shite work (which I…
Hello, I'm new to the site and I'm currently learning Maya but I was told about this challenge from my professor! I would love to participate. I had a question about reference sheets. Is it alright to photo-bash as long as I list the source(s) of the images?
Hello, My name's Elijah Safarov. I'm a Concept Artist with the main focus on Character and Creature Design. Previous experience mainly in Digital Sculpture: designing and sculpting miniatures and figurines for 3d printing. My Portfolio: https://www.artstation.com/elijaharts Starting in 2020, I have worked with such…
Hello, "How do these textures look so real on the colormap alone?" These diffuse textures look real because the artists who painted them understood the properties of a given material (similarly to how someone would assign roughness values), but *also* knew how to represent these materials like a figurative painter doing…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
Hello everyone 👋 =) , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project. I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a…
Hello, My name is Fedor I'm Material Artist & Environment Artist and I'm currently looking for: -Freelance work -Full time remote work Experience: 2018-2020 Personal projects 2020-2022 Freelance - Vegetation and prop creation, environment art. 2022-2024 NEXT-GEN DREAMS - I started as an environment artist, creating…
Hello everyone. I am attempting to set up a 1D blendspace in Unreal Engine 5, using animations re-targeted from Mixamo to the Unreal Engine mannequin. While the animation previews correctly, it exhibits incorrect behavior within the blendspace. I am using Blender 2.93 and have also tested exporting with versions 3.2 and…
Hello @Noren ! Ah! I apologise for tagging wrongly! I was rushing and accidentally tagged the wrong person x.x Alrighty! A checker map? Would it be the one that I have been using or the colour checked map? Also the checker image is generated to be 2048 by 2048 pixel. Oh! i have not heard about this before. Thank you for…