i'am really only doing hardsurface stuff, but i gave it a try some time ago first human & first sculpt in one go as you would say sry for the quality, had to go way down with the quality because of filesize =( i might get used to it
Started to create a character based on the last head. Mostly testing hardsurface-ish objects in zrbush. Blobby dynamesh blockout for now, planning to do a clean retopo for further detailing later. Not to sure if I will actually finish the character, for now it's more of a testing scene for different techniques.
Zbrush is for sculpting highpoly (organic, mostly) meshes. 3D max is more appropriate for lowpoly, or hardsurface highpoly. I'd say Max or Maya are more essential for game art than Zbrush is, so yeah get it. I think if you're a student you can use it for free.
Hey everyone, I'm writing this because I'm completely lost and honestly, pretty frustrated. I've been doing 3D modeling for years, but I've only recently grasped just how crucial good topology is.For better rendering model harsurface and other. I’ve tried to study the theory—quads, loops, and poles—but I just can't seem to…
If the house is supposed to be rough and rocky, this sounds like a good case for ordinary hardsurface modelling, and to test Mayas sculpting (will probably improve in the future). If youre not constrained, I would look into substance designer and/or painter for the map baking and texturing.
I'm curious as to what kind of 3D work needs to be done? Id mainly be interested in hardsurface modelling (buildings, props, vehichles, etc.) Contact me via mail since I'm not very active here. Alexander.suenson@gmail.com
The textures are looking quite flat, I feel. The jade doesnt have any depth to it (refer to pior's jade for an example) the hardsurface stuff looks too clean and I can't identify what the material is supposed to be, metal or stone?
kinda the same here, i use 3dcoat for a lot of stuff tho, handpainted textures, tweaking lowpoly models, easy uving, retopo, rock formation shapes, and when I need to prototype hardsurface stuff is also good.
Hi all, I been working on Alien Landscape scene with some hardsurface stuff and some sequencer stuff too. I'm curious what you guys think. Hope to hear from you all about the project. https://vimeo.com/177912573
More work on the mind flayer. Getting closer. Figuring out how to model the armor has been interesting, trying to figure out how to mesh the hardsurface techniques with the organic sculpting. I think I have an idea, just hope it doesn't take me much longer.