I've been using max since it was in DOS, and I agree that numbering faces is not an intuitive way to work. Edges make more sense. But yes, max does allow each face to use more than one group, so the application of that is when you set 2 groups on the faces that border the termination of a crease, so then the crease fades…
Here are some concepts for general NPC's for a project I'm working on. Just looking to get some feedback from you guys. Please ignore the hats, it's purely for context. All of these are about 1800 tris. Gotta keep em low. Thanks in advance.
A new reality series on SyFy Channel. Starts next wednesday, january 26th. http://video.syfy.com/shows/face_off It's basically similar to the Food Network Challenge series, but for aspiring hollywood make-up effects artists. It looks pretty neat :) Now, where's NeoGod?
Been working on this quiet a but now, I have Retopo_d the body and looking forward to refining it. Any critiques on the primary shapes would be really really helpful. Thanks
Hello again! here is a preview of a female head I've sculpted in ZBrush. The skin texture is also done in Zbrush. Tried to render it in Marmoset 2 with all the generated maps. I was so eager to render it, that I did not clean up the cavity map as you can see on the neck.