I'm just saying, I've run across some 800~1000w PSU's that BARELY got 45A total. I've seen some with 40A. I always figure that it's +/- an amp or two on readings, so I go above. Just have to pay attention to what you are getting when dealing with PSU's as they are not all the same. Even if they say "SLI/XFire Ready".
So, eat 1500 calories and run 6 miles a day at a 7-minute pace. For a 200 pound guy, that's about 800 calories. That leaves 700 calories for your body to get by on the rest of the day, and dedicated weight training is off the curriculum altogether. This sounds like a fitness program for Skeletor. Perhaps all that's why…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt semi-stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficiency producing…
Hello, My goal for this was to create a low poly model game-ready asset. I have in total 4 408 tris in this model. Could I get feedback on my topology? Does this look of the texture looks good? What else could I do to make this project look better? Is 4k tris low enough? Overall what do I have to work on to improve?
If you don't want to pay anything then yea stick to Blender and Krita. UE4 is also free and very good. A lot of software can be used on subscription: -Maya LT = $30/month -Modo Indie = $15/month -Photoshop = $20/month -Substance Designer+Painter Indie = $20/month Zbrush is worth having, but it's not that cheap ( about $800…
Thanks alot :D Haha i agree the car doesn't belong in a NFS game but i had to do something with it and well NFS was the first thing in my mind :P Ill try and keep up the good work ;) PS. here my POF 308 rifle: Still need some fixing on the edges and smooth some stuff
Okay, sorry for the massive delay on work etc, had a dissertation to finish =[ Ive put some time into the main character tho - this is my first character model so its a massive learning curve which is great. The low poly head is 512x and roughly 800 polys, no specular yet (using Diff as a palceholder) Id LOVE some feedback…
Used to have problems with symmetry in 701-801. Works fine for me now all the time. If not mesh cleanup fixes it all in most cases and if that doesnt work, then there is instance mirror alternative similar to how you would work in Maya really. Also I believe in 901 you can have topology based mirror now too.
I reworked the mesh to below 800 tris now without losing any detail I think. Here are the results of my normal map baking and AO-pass set to multiply over a temp. texture using blendmodes. The AO-pass needs some more cleaning up I see now, but still C&C very welcome!
Your render times are taking forever because of your lighting, not your geo. Anytime you use volumetric/bounce lighting and thinks like that, your going to have to wait for the lighting to calculate. Same thing with raytracing and whatnot. That said, 80k is just ridiculous for this scene. Show us some wireframes so we can…