Lonewolf, are you really loading something that is 100 million polygons all into your Max scene? Any reason you're not using something like Vray proxies, so that you can - you know - actually do stuff in the scene and light it and everything? That looks really amazing, and it would be great if you could light and render it…
scene looks sweet its coming along nicely. First thing that I see when I look at it is lots of white/blue lights. Maybe add some other colours into the scene. Like ClusterOne said the effect on the head looks a tad noisy but i suppose this does look better when in engine doing its thing. Good job so far!
Bartalon great rename works great, the layout looks better every day, i downloaded the new but it dont come with the (new) button ,. will it call the createAssignNewMaterialTreeLister ""; command. Money suggest the highlight of the selection button. in scene with lots of materials can be handy. congratulations. time to…
Hi, does this happen with all scenes/textures or just one set of content? Could you try to load this scene: https://dl.dropboxusercontent.com/u/499159/divinghelmetcontent03.zip and tell me if that has the same problems. Also if you could tell me your hardware specs that would be great, specifically video card and operating…
Hey back again as promised, here is the new lighting setup (flat shaded), please would love some feedback. Followed many of the rules I gathered from my reading, but overall the scenes feels a bit too dark, am I doing this correct? I don't want to destroy the scene due to horrible lighting :poly122: Now on to more prop…
Trying a new look for the floor panels, I like them a lot better. Tweaking the lighting and playing with the roughness of the materials I have in there to make sure the scene ends up being cohesive when its done. Added a couple more assets and placed more wires in the scene. Next i'll be moving on to populating the ceiling…
Doesn't look like much has changed, but I've fixed the issues pointed out by Snader, I'll start unwrapping this scene if there aren't any further issues. @Snader, thank-you very much for those tips. They worked like a treat and gave me the chance to add tris to more important props in the scene. :) @Umar6419, no textures…
For this new scene I would suggest you take a extra look into lightning because its something that gives that gives of a high quality feeling. If you are unsure maybe try to make different moods or daytimes to see what works with your scene, its good training nontheless :P Looking forward to the next updates :) Keep it up!…
Fan art of Blade Runner 2049. First time I saw the movie I was amazed by the art and sound design and I was instantly drawn into the world just like when I saw the original. I loved the vibrancy of the colors and the sense of scale in this scene, and wanted to try my hand at recreating the scene. Breakdown .gif can be…
Thanks for your tipps, however i will try to render the next scene within maya itself. I just started with that one part but I'm going to model the hole scene, however texturing would be difficult :) edit: wireframe model of the coffee and the table: And I also got a little problem here, don't know if it matters, what do…