- I would show both. The Sculpt then the Game Ready character with Maps. - I would not render images with a higher polycount or any maps that I dont use for the final Game ready character. Most game engine shaders have the ability to contain maps in the Alpha such as Transperancy & Glow so I wouldn't bother showing those.…
I think its better off this way. If done right, a thread's title and topic can give all the information needed to quickly identify what the general problem is and what program is being used. This lets the right people find it more quickly. And if the question has already been asked, its easy enough to find the existing…
Interesting to see how they re use those propagation volumes for that. Though I still don't believe that's what we're seeing. That lion head example looks very glossy/blurry, which is probably because the propagation volumes need to be very vague/lowres (they're not supposed to contain a lot of detail). I also don't see…
Are you asking between programming and art?? Why not combine the two disciplines and get into tech art. I suggest taking a look see through the coding and scripting forum on here. Also find the thread, Tech Artist what are you working on. See if those things interest you. Also throw up a link or two to show us some…
Vig you were right! but missed the point that you have to use the arrow keys to bring the menu back on screen! "You can either edit the 3dsmax.ini file which contains the positions of most dialogs (incl. also Material Editor etc.), or use the Alt+SPACE+M trick which is much faster. If we are talking about the Render Scene…
Wow... they were REALLY great tutorials, thanks... Some great advice on making the textures themselves... which weirdly is the part of the process that I dont have much fear of, I am an experienced Photoshop user. The part that I'm specifically having trouble with is the IN MAYA part... the actual UV mapping stuff... (so…
hmm 2hrs for what sounds like my point of view anyway. apparently the parting of the red seas coincided with the eruption of Santorini that wiped out the Minoans (by tsunami), to fill the void the Aegean sea drew water from all around, including the nile. This would have allowed moses and his gang to cross the river while…
Makes sense, StrangeFate :) I guess in this case it might be the compromise that is hurting you - like you say, it's an artistic endeavour and you want that to be represented in your site, but also you want the functionality and usability to be straightforward and easy. As in many cases, the "compromise" solution manages…
I'm French, and I'm not living in US, so I cannot tell you about jobs in video game industry in US. But, one thing for sure, if I can give you an advice (and I guess it's pretty the same every where) : the container doesn't matter. The contents are more important. You have to show what you're capable of. So you need more…
i enjoyed it as a half decent hollywood shoot em up flick. but for the most part, for me, it wasn't "Doom". *****SPOILERS***** My main problem is the monsters aren't demons. It just felt like any other zombie movie where if you get bitten you turn into something else. Now I don't mind zombies in the movie. The Doom games…