It was a tricky situation to start with as most of what people consider the 'reality' of Rome has been painted by Hollywood, in a neoclassical style. Wanting to stick closely to actual Roman architecture often wouldn't give people the feeling they were expecting to have from the settings, so the end result is a combination…
Thabsks guys, i was goign for some kind of shelled armour like things on the top of the creature, but it could be tweaked. Yes ui thought it looked a little dry I wasn't sure how to get a good wet spec on it, i could have duplicate the material and upped the spec i guess and painted it on for goo d highlights? @Sinking -…
Out of order much? The whiff of racism off you is disguisting. If your work sucks don't blame other people. Why not move to China yourself? That way you will be able to live very comfortably on $8 an hour. If I was to be afraid of any nations' people taking my jobs, it would be the russians. Them boys got skills. Again…
Wireframes and a tri count would be nice to see. I've actually made one of these a while ago so I'm fairly familiar with the design. It looks as though you have used reference that was taken from the replica tank, and not the preserved ww1 tank. For instance the metal strip above the main cannon should be shorter and stick…
Hey, here's what I think the problem is. I have my lo res unwrapped mesh, instead of importing that into mudbox, I first started sculpting all the non organic details in max like armour panel seams (all the details that need to be accurate) So I think in that step I messed up my UV map by adding more geometry underneath…
... I don't think it looks better at all, wtf. It's gone all Korean MMO, armour-wise. Jumping to hit a guy? Is that really so cool anymore? Meh! I am not a fan of Bioware's late games. Feel sorry for them, really... it's like they're having a midlife crisis. Or embarking upon a downward spiral. Or I should stop expecting…
[ QUOTE ] wow, five years in prison Scott. that must have been tough. I would probably last a day The question is, were the toilets clean in there? I was in the military police briefly and the toilets were always spotless. The army does n't stand for dirty habits. [/ QUOTE ] Nope, it was 5 years if you commit a simple…
Seriously you need to use reference for a piece like this. Its not cheating! Its getting things like the pose, the cloth and the muscle structure right, the best artists all use refernce of some description. Grab hold of the Graphic Novel Marvels painted by Alex Ross, it has some amazing comparisons of his reference work…
[ QUOTE ] I'm not sure about the mouth, it doesn't look like the lips curve inwards properly. [/ QUOTE ] yeah I'm aware of it... I want to try if it's possible to correct it in Zbrush.. otherwise, I'll change it thx JKMakowka for the comment, I reduced the size of the muscle of the neck, I think the neck seems higher that…
Sure it is depending on what you do. It is NOT an import limit, its not even a limit for saving a scene, nor is it a limit when working inside of Modo. The only limit is with export, and if you work smart you can even get around that limit. Its not necessarily the softwares fault if the artist cannot overcome certain…