Awesome Jon, although this is mostly UDK specific, so you should probably ping a mod to get you to move it. As for tiled shot alternative: well, you could use 'set res x y' to set the game to like 1600x1200--and then use the regular shot command to capture that. That's big enough for most web and video purposes. Tiledshot…
Have a few straps left out and the zipper pull cards. I've built the low res shotgun but haven't bake it yet. I'll come in right under 16K when I put the shot gun in there. Here are some progress shots.
Off the top of my head, I'd say you need to float the divs (added in bold): div.gmtsinterface { [b]float: left; [i]/* (or right, depending on layout) */[/i][/b] width: 132px; height: 100px; margin-right: 16px; margin-bottom: 16px; border: 1px solid #664400; background-image: url(thm/gmts_interface.png);…
Here's some really nice references: It's an SL8 so some things are slightly different (in fact, almost everything except the furniture is different), but it should be helpful http://www.gunbroker.com/Auction/ViewItem.aspx?Item=164516325 gunbroker is a wonderful resource
HDD failure is a fact of life even with SSD. What you do to prepare for it is the thing that matters most. Picking up a SSD big enough to hold an OS is at least $70 (16GB).
Try to make your blocks fit into a power of two grid first. Most of the blocks I'm using are 256 units wide/tall, but I'm using a player height of 144 units (close to Gears of War's metrics, where the character's height it at 160 units). Default UT3 player height is 96 afaik, so blocks of 128x128 or 192x192 uu would fit…
<u>Starscream</u> 4214 Triangles I could knock out about 1600 triangles from the hands, if I need to, but I wanted them to be seperate joints for this. I'll post a clip of it transforming later.