Thanks @pmiller001 these screens helped get a better idea. Nice work so far, your ref sheet is good, but also has a pitfall that there isn't a central piece being followed from what I gather. -1) Edges on armor are sharp, maybe you are keeping it like that for the editing phase, final should be rounded off and apply some…
I would say it doesn't matter. From my little understanding of how the rendering pipeline in a graphics card works, the amount of sub-meshes doesn't matter. What matters though is points. Everytime you don't merge vertices together, and everytime you have hard edges/extra smoothing groups or different materials on two…
It's really been very circumstantial for me. During my first year of studio life I pretty much checked out after I went home. After a while though I had an urge to get better at 2D so I would stay later and practice portraits for a few hours a night. Eventually I got into a relationship and that turned into doing an…
More levels, testing and material adjustments! Evening guys! It has been a busy time for me, working on another scene for 7 days. So from this week I am back at it again with this one, adjusting materials, making more levels and getting in more assets to make the whole scene make more sense. I spend some time making a…
kaburan: Thanks. I've re-sculpted her torso some more. Don't think I'm too happy with this one either. LRoy: I'm glad you like it. Thanks! :D ScoobyDoofus: Thanks for your comments. I also thought her head was a bit too large, but I'm thinking it's perspective or something. She is exactly 7 1/2 heads tall. *shrug* I wanted…
Fair enough! But that sounds like Maya, might be a performance boost gained from running it in something similar to its natural habitat. After all it is originally a Unix application. Not that it matters when you get these benefits. @Axi5 "I really don't like Mac's horizontal tabs as you open folders, but if they collapsed…
There is a lot of stuff that is pretty good here, like the buildings for Lair, but a lot of the other stuff seems kind of mediocre. here are the main things I noticed: The 2D art seems very noisy. I don't like a lot of the designs-- they have a kind of cheesy DC comics vibe. I think the colonial zombies have cool poses and…
Truth.. seriously though for a LONG while I was spending at least 80 hours a week on artwork. That's not including my 20 hours a week for work, school, or time spent with my gf or friends, or eating. You do have to give up a lot. That means not going out and doing things as often. Not getting enough sleep. Etc. You really…
Vertrucio, very nice point. I'll have to analyze that and possibly replace some boulders with some bricks or smaller stones. Prophecies, that's exactly what I was thinking. I love his thread btw, I've learned so much from it. SnakeDoctor my workflow has varied by object. In this case, I used very little BSP because the…
Hey there! You've got a lot of stuff, which is great. Here's something I think might help you with proportions and blocking the drawing. The female figure's shoulders are usually 1 1/2 to 2 heads wide. In this image, the head is too large for the rest of the body. When I first started drawing, I would do a drawing…