After some more work on the city I'm coming to an end. Made props today and placed wires. Tomorrow there is some more modeling on my To-Do list plus the final Leveldesign. I would love to see the level poppulated with cars and people but this was (unfortunatly) not part of my task. I also had some fun with panorama images.…
I use a 21". Just my opinion, it's overrated. Knowing what I know now I wouldn't rush to get one. But if you got money to burn...:thumbup: I've used Intuos 3 for years prior and the cintiq experience for me hasn't really been life changing as many have hyped about it. Even industrial design students still have to use…
Very dependant on hardware, as well as placement (is it a centerpiece), and artstyle. In this case, you might want to model, but keep it really lowpoly. You might be able to save a good bunch of polies if you use a 1bit alpha for the center without having it cost too much performance. A pretty small texture (maybe a 128²)…
As a rule of thumb use segmented penetrating meshes primarily for environments, and use seamless single meshes for characters. Although there are always exceptions to the rule, I believe some crappy FPS engines only allow seamless meshes as well they backface cull so you have to cap the ends of pipes, also most character…
there are far too many games that i didn't finish than i can possibly remember but monkey island 2 stand's out by far from the memories. i was so close yet never made it. and these days i cannot force myself to stare at 320x200 pixel screens again. also while i do like to play GTA 3 or VC, i have no motivation of finishing…
cant think of anything to populate the scene with!! good heavens, that's the fun part. try to think about where the village is located, and who lives there, and what their lifestyles are like. are these tents permanent or temporary? how do they gather food, and prepare it once it's gathered? do they have means of…
Well, I'm giving it my best shot at rescaling everything, and so far the biggest problem is Max's snapping - hardly intuitive, and even with the corrected grid spacing, it seems painfully inaccurate. This is before I even start scaling up structural elements that were modeled according to the incorrect grid spacing. I've…
I actually think he looks good at the detail level he is currently at. Detail does not equal quality. The design as it stands right now tells me he is mobile and light, ready to move when he needs to, probably even sprint for a good distance without being weighed down by useless greebles. If you think it will add to the…
well currently we developed our own 3d importer we recently talked with our developer and they wanted us to start looking into the unity engine to see if the development time is easier or not. What I do know is that the Iphone support pixel shading so its a bit better then a DS' as far at the texture side goes (no anti…