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Re: Zbrush 4R8
Reply by
Elithenia
·
Jun 2017
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Home
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General Discussion
I heard the fbx export is bugged? (haven't gotten in yet, need to have fbx working :) )
2 results
Re: Ambient Occlusion viewport display problem(Ok in Marmoset)
Reply by
MDiamond
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Feb 2014
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Home
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Technical Talk
Solved, messed around with the TGA export options and ticked the Compress Option. The more you know...
Re: Weird Smoothing issue
Reply by
EarthQuake
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Jan 2016
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Home
›
Marmoset
If you're using obj, make sure that you have mesh normals enabled in the export box.
Re: Anyway to Save and Reuse my Rig?
Reply by
.Wiki
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Apr 2017
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Home
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Technical Talk
Just export the geometry into zbrush. Then reimport your new mesh and transfer the skinweights to the new geometry.
2 results
Re: Interesting problem
Reply by
Computron
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Nov 2011
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Technical Talk
Don't you love software? Have you tried exporting an obj and reimporting into a new scene?
Re: Arnold displacement small problem
Reply by
musashidan
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Mar 2019
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Home
›
Technical Talk
Arnold is expecting a mid of 0. Yours is exported at 0.5 Not saying this is your issue, but it's something to know.
2 results
Re: Request: Hats/weapons for TF2 using XSI
Reply by
Noggin
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May 2010
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Home
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Technical Talk
Every time I export to SMD and compile it says "error loading model" in the model viewer.
2 results
Re: ZBrush - Using an alpha additive and subtractive at the same time
Reply by
Obscura
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Jan 2019
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Home
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Technical Talk
Try using 16F format and to export a tiff, hdr, or exr. Whichever Zbrush can handle.
2 results
Re: THRONE ROOM - Fisherman's Kingdom - Kimmokaunela
Reply by
kimmokaunela
·
Mar 2015
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Home
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Contests & Challenges Archives
›
Allegorithmic's 'the THRONE ROOM'
Starting to scult hi-details to some of the props. Then little SD magic and export into Unity 4.6.
Re: UDK July 2012 now supports XNormal normals!
Reply by
Quack!
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Jul 2012
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Home
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Unreal Engine
You MUST use fbx with the settings they showed. The old actor x exporter won't work.
3 results
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