Hey! If you're having some issues with composition Su-ke's Deviantart has a whole bunch of useful pieces which might help. Also I've found LoL's official videos help significantly with character cohesiveness and telling a story in general. I love the camera angle that you've chosen to go with - it really makes the scene…
Just to follow up with this a bit. Post-processing AA (like FXAA) does indeed have issues, but what I am talking about is temporal AA, or temporal super-sampling, where you average multiple frames together for AA. This is what TB2 does and from my understanding what Epic has done with UE4 as well.…
Apocalypse wasn't finished, basically, was it? If i could only find that old article about all the features that were supposed to have made it in (some hinted at in game graphics etc.) .. such a shame, it could have made a great Xcom II. I still like playing it on my netbook once in a while but i do agree with the general…
I'm trying not to deviate from the design of the original character in the Anime (look up mikasa ackerman) in google if you aren't familiar with Attack on Titan. I'm aware its not exactly portfolio ready presentation, it could really use a good rig and a well composed epic action shot. However my rigging skills suck and…
Hey Swizzle, great tutorial. Any idea how to get normal maps to work with terrain? I've tried using the same TerrainLayerWeight and TerrainLayerCoords blending mode material method described above, but it doesn't seem to work at all with normal maps? The epic documentation is vague (and possibly outdated), the same setup…
Even though the version is epic, and the interface is extremely user-friendly. They still need to update their damn user menual. >.< Otherwize I will have to stick with the older version and keep on going over everything until I am used to them. :( Or rely on ralusek and hope he covers everything. <.< *PS: I wonder if its…
Attempt at an "epic" illustration from 6-7 years ago. Jetpack commando assault on an airbase. This would have served as the under-drawing. When I started to paint I realised my photoshop skills (back then) were deficient for such a composition. I sweated drawing the buildings and perspective (I'm aware of flaws). Now...I'd…
Haha placeholder wtf?? Clearly their definition and my definition of placeholder differs, my placeholders would be like base blockouts of characters and colours and maybe a quickly thrown in particle effect. It's interesting that they're testing it in Unreal too. I thought they wouldn't really roll with it just with the…
So is there anything concrete that everyone expects to come out of this - e.g. "huzzah! Ryse engine feature XXXX will come to CryEngine, which was a real shortcoming of 3.4.x!"? Just asking because doing things that are necessary to make your product better - e.g. merging teams - doesn't strike me as something so very…
Some good ones from God of War 3. Great game and definitely worth playing just for the epic scale of the games environments alone. [ame=" https://www.youtube.com/watch?v=lttd7a7qKBY"]http://www.youtube.com/watch?v=lttd7a7qKBY[/ame]…