I have the same issues with 3do on my laptop. Crashed with the initial release and initializing forever after the update 2.01. I know i do not have a high end laptop I5 4GB mem and intel HD 4000 graphis but i have been running suite 1.8 (PS CC) and 3ds max at the same time (both applications running) without any issues.…
Ok, a couple things: -post a picture of the normal map applied to the mesh. Looks can be deceiving when it comes to normal maps as distortions on the map could be correcting aspects of your target mesh's normals, so seeing it applied to the surface is a big help for narrowing down possible issues. -The uv layout you posted…
great work so far. im a big fan of future games/wipeout/going fast. if you want my recommendation i'd put 3dsmax to one side and make the track in autodesk alias, although it takes a bit of learning, it wont be as difficult as when you first learned max. autodesk maya also has similar tools but alias is really useful for…
Hi Butthair and ThrottleKitty. Thanks for the reply. My excuses. Let me explain....I have customized maya to mimic the way I work in 3dsmax. Working in max for me it's like playing piano.. I have developed muscle memory and I can't get rid of it. This is how I've set up my hotkeys in Max. Hotkey 1 = vertex ((selects the…
I'm not going to create a rock just to unwrap it and I don't have any examples sitting in front of me, if you wanted to post the mesh I could show you how I would stitch the pieces together to reduce the seams. But really it shouldn't matter how many seams you have when it comes to seam errors. even with a lot more seams…
@haikai - Thanks a Lot. :) Yes you are right about the hair.Will note that one down for sure for my next female character. :D Yes the pose is definitely not something which even I wanted to look like in the end.But becoz my rigging skills aren't that good I managed to somehow put her in this pose without deforming the mesh…
Agreed and agreed. It's like a bad sitcom. Only 2 weeks later you're stuck fixing whatever it was they just finished muddling through. If you don't get all the info you need up front, its not the persons fault for not giving it to you. If you ask and they fail to provide the info, at least you have it on the books that you…
Here's my take on it. Physique Pros: * Deformable envelope cages and overlap controls make envelop skinning pretty easy. * Designed to work with biped, later upgraded to work with custom rigs, kind of. * Allows for use of floating bones (all bones in skin are treated this way) Cons: * Individual vert weighting is insanely…
ladno ladno, nenado plakat vitaliy I've had my share of difficulties with it as I have never used it prior to this studio. It has it's modeling shortcomings but it definitely doesnt prevent good work. We've got a ton of Maya artists on these boards who do stellar work. Funny enough I've now made it a home modeling software…
Ty both Alex and Jesse. Note I am in a 9 week class now and the class was originally designed to have us make a game enviroment in 3dsmax, I asked the professor to allow a few of us to do this in Unreal 3. Now I know what I have been asked to do, now this is for Jesse and others can chime in here as well if you like. I…