he head shape is a tad weird . The eyes are what make it the stongest yet the weakest point of this work , as theyr shape at least read to me as wrong, yet i can see some sweet texture work on them. Also on the skin transition it seems that the skin changes from skin to stone near the stuble , it still has warmth under it…
I personally work best everywhere, if i have laptop or not etc , whe i first moved to my tiny room in spain the day after my birthday and knowing i wouldnt see my friends and family for 5 to 6 months i picked up the laptop and did a speed lowpoly model to distract myself of it ( and took a walk of around 4 areas of Gran…
Thanks for the good read low odor :) Ive always been a lowpoly artist i just like the clean OCD of it all so i barely pass the 2-4k boundary with my media. It alows me focus more time on handpainting the texture (which has always been a fav' of mine) and creating a reasonable topology. I could do with alot of practice in…
these characters, if I remember correctly were tweaky and her mom, designed by hawkprey (which can be found on his website, http:\\www.hawkprey.com) as for the story, what's also a bit bad is that the artist rushed into the zbrush model without making a base lowpoly mesh that he would have had validated with the concept…
moose: - Thanks! Someone was asking these.... - Here is polycount and texture info. I guess i could just shrink textures 2x for body and head, but anyway, i only use work textures on models now...less file saving to do. - Some changes in face and face texture. High resolution mesh: about 500,000 polys when frozen if…
I would probably get rid of your character art from your portfolio, they are by far your weakest pieces and you have improved more since then. I think the main issues I see is the texturing. I am looking at your Wheatley model and I have a feeling you are not baking correctly? If you didn't have a highpoly version of the…
Day 5 Hi! Mondays can be hard and I'm no exception for that. Was busy with some IRL stuff and had a little time for this project plus today I started working on something I really hate - magazine. Don't know why but I'm always struggling with them. Thou right now overral look is great and looks like a complete gun finally.…
@stevston89 I will try that out and see how well it works out with the skin shader in UE4. Thanks for the tip! @birb Thank you so much, These are some really solid points that I will work on when I do the second pass on her skin textures. Lots of considerations I had not really thought about, especially the one on skin…
Working on the hair of the creature, I tried to make some smoke effects, but I failed on the way so decided to make normal hair. First step was to create on Zbrush the high poly version of each hair strap with fibermesh. This is the result bjust before export to 3Dmax where I can fix and adjust some hairs, moreover I…
Long time no post, I ran into some difficulties related to weldlines and flamecuts on the armour plates. I tried to figure out the best way to do the welds/cuts and I started off with Substance Painter but theres some limitations with how the brush works with alphas in Painter. The alpha is "stamped" onto the model in…