The only other way that I know of to record either an avi or images is right there in the matinee editor. In the upper right is a record button that will launch the game and record at 1920x1080. Both ways work fine.
Managed to get the [ame="https://www.amazon.com/Marvel-X-Men-Disc-Animated-Series/dp/B007549XLG/ref=sr_1_1?ie=UTF8&qid=1388071597&sr=8-1&keywords=xmen+anime"]X-Men anime [/ame]from my wife and the [ame="https://www.amazon.com/Wolverine-Marvel-Animated-Series-Rikiya/dp/B007IKKSNY/ref=pd_bxgy_mov_text_y"]Wolverine…
after some break for zbrush learning, I'm back to do more stupid designs :D Here's some 1h warm up to remind shortcuts and prepare for more stuff. definitely, I need to create hotkeys for mop booleans (especially for selecting base mesh), create some presets for mesh details and maybe base shaders so in future I do not…
Great post Sean! It's exciting being a part of the Visceral team and working with DICE. I've been a battlefield player since 1942. Played mostly in DC final, BFBC2, Battlefield 3 and 4. I gotta say, Hardline is just as wonderful as the rest. The gameplay is just as sweet and I still can't believe how good the game looks.…
Since the geometry depth doesn't fluctuate intensely between the smoother parts, after some reworking I decided to do a trivial intense lighting render to give a clearer idea of the shapes involved. Here it is, 1920x1080 this time.
Peter, I find this idea to be brilliant. I've shared it with my small up-and-coming studio. We've been trying to think of how we wanted to handle things and I've sent them your article. Between making games and expanding on them, I think the pilot paradigm would work excellent for us. One of my pals from our studio's going…
Thank you for responding to my problem. I read somewhere that the Alembic geo. cache file works for Blender to Marmoset. I have just never used it. I'll look into it more. I hope to get my animation working for my final. I am working on this Oil Rig. I am animating it. But the steel wires on the front of the Piston head…