Thanks :) Unfortunately I know nothing about shaders. I've made blueberry, canna and some other plants. In the end I have 25 different vegetation: grasses, lavenders, flowers, mint, thyme, blueberry, rhubarb, canna, iris and some more :)
Thanks everyone, i'm really glad you like it! Froyok, Pangahas, TeriyakiStyle -> yep i was planning to make a pass for a few props to place there and there, same thing for the vegetation =) Fnitrox->okey i'll post some screens later =) jeremiah_bigley-> Woups. =x
I noticed with making trees myself that less is more. What I mean is you want to use more planes to construct with lots of negative space between the vegetation. This is so it can layer up without turning into a mass of green with no defining features.
Ok, so today I blocked out a bunch of vegetation and some smaller rockpiles. Here's the progress! Aaaand: I need to watch out so it doesn't become too noisy now tho. ^^ Might have to clean up the scene a bit.
Hey Neox, I've taken a look at your tutorial on the custom shader, really well made. I was just wondering if you apply this shader network to all the environment models, I mean buildings, vegetation etc.. ? Does it work well with Lightmass?
Thank you :smiley: A little update because I have been asked this a lot: Dust and ground vegetation use deferred decals with tiling world-aligned textures, modulated with a heightmap and using a falloff at the edges derived from the Decals UV-coordinates.
Superb, the only thing I don't like is the relative mushiness of that big tree trunk. Also, would be cool if there was a way to achieve in UE4 what was called 'Cap opacity fall off' in CE3's vegetation shader. That would help with the tree crowns a little.
I've started an indoor herb and vegetable garden in my apartment, after putting it off for so long. Now I cross my fingers and hope things actually grow :p There is way more to indoor gardening than I would have thought!
Looks awesome :) I would have to agree that the moss needs some more variation.It is not entirely readable that it is supposed to be a mossy texture. Moss tends to have some darker colors in it. It might also be a good idea to add some other vegetation such as ivy or vines.
Beautiful, love the colors. Only thing I notice is the bottom of your piece on the pillars and rail seem to lack the overall flow of vegetation. If that's your intention or not it doesn't detract from the piece imo. Personally I like that all the sculpted faces are easily readable!