Hey everyone, Just wrapped up this high-poly mechanoid sculpt — around 28 million tris and 462 bones. Main concept: The Mechanid Suit is an advanced fusion-tech combat system wielded by alien warriors during their invasion of Earth. It represents the aliens’ drive to merge their fusion technology with human engineering,…
Yes that^ The simple answer is that the game was released before it was ready. Due to pressure from a publisher or fears of running out of money to develop the game (likely both). This means a lot of stuff that should happen towards the end of the project likely didn't. For instance: * Optimizing systems, from lighting to…
It's nice-ish. It creates a rig that works specifically with HumanIK which is Motion Builder (lite) stuffed into Maya. I like HumanIK / MB for retargeting from one rig to another, recording and cleaning up mocap as well as blending animations together, or if you need one rig to drive another one, like a character picking…
* the packing uses multiple threads for packing. each different rotations per uv-shell is handled in a different thread. more thread wont work well due the fact that a uv-shell has to be finished before another shell can be placed. if the rotation steps are at 90° the shell will spawn 4 threads, 0°, 90°, 180°, 270°. If the…
Hello! I need to animate a robotic spider in C4D. Now I'm struggling with the legs. The thing is that IK chains seem to have some natural limited range of rotation. I can do most of the movements I need for the animation, but when I reach certain point the leg doesn't follow the rigging system anymore and starts to do…
Just watched the webinar. Some planned UI changes sound cool. I did noticed that that at one point in the video they showed a slide that mentioned turning features off like, the caddies, the viewcube, the steering wheel thing and so forth. So it would seem like they understand that the caddie system is horrific and the old…
The new Creation Engine provides more impressive draw distances and a significantly improved dynamic lighting system. Snowfall will land on objects and accumulate over time. The Radiant AI system has been heavily improved, with NPCs reacting to characters behaviour realistically. Turning up uninvited to a friendly NPCs…
Don't most EA sports fight games usually use their own proprietary complex muscle system that goes beyond maps? But systems for interaction of masses and jiggle deformers? previous discussion of EA muscle systems: ( in which mop also state that most of their effects are blended normal maps? )…
Lightspeed LA (Tencent) is looking for a highly creative and technical Combat Designer who has a passion for building AAA open world games. This role is responsible for driving core combat systems for the player and enemy AI. As a Senior Combat Designer, you will collaborate with Art, Design, and Tech to bring cutting edge…
almost that^^ For programmers who make web things that have been made a thousand times before - yes, the robot is certainly useful. The robot is also useful if you're making a one-shot app to rinse some money out of an investor For those of us who write new things that haven't been made before, work within a larger system…