Thank you So much Guys. He went very peacfully and quickly. It really was perfect. He was surrounded by family on all sides filling up the room and overflowing it. I held his right hand and My brother on his left and my two sisters at his feet as he took his final sigh. Now it's all about getting death certificates and…
Hello! Using this thread to document/ keep myself motivated by this fun project I've got going. Back in the summer of 2016, I scraped together a babbling effort of a diorama as a way to get a little bit of UE4 under my belt. After that, I poured a few more hours into that scene, making the river fluorescent yellow and the…
Is this the lowpoly? Bockout? Start of highpoly? It seems like a blockout to me, because its way too messy to be a lowpoly mesh, and it will need to be a lot more accurate to be a decent highpoly mesh. Theres nothing wrong with having a blockout mesh, infact its a great way to start, i just want to make sure you're not…
p442 - Yeah, start :) ... you should see my previous post... it was terrible. Putting in the hours is making a huge difference. But thank you! I'm still not even close to where I want to be... obeyurnapster - Got the matcap from here. http://www.pixologic.com/zbrush/downloadcenter/library/ - I'm glad you like the sculpt.…
I personally thought that yellow stuff was supposed to be moss, not sunlight. It is true to say that art doesn't necessarily need to be realistic, or follow any particular style in order to be really badass. But ideas and visuals should by all means be recognizable as what they're meant to be. Moss or sunlight? Mansion, or…
Hey guys, So I'm finally in a good enough financially that I can afford to put together a true Rig for modeling, and I'd like to get some input on what to put in this thing. I'm going to be building it myself, and I'll just be building the tower (don't need a Monitor,etc...) I'm looking to stay under $1500 for total cost.…
Ancient Alien Civilisation I like to have a back story in mind whenever I create a new world so her it is... Back story: Some time in the near future the human race has advanced in space exploration. Probes have indicated that there is evidence of extra terrestrial life on a nearby planet. In a bid to expand human…
2160 A.D. is a first/third person RPG set in a distant future. Tactical and Stealth Elements will be incorporated. We will also be including a massive 182 player multiplayer! The Main Characters Albert Visco- The son of Herman Visco, an inventor of tomorrow. Jason Arbenz- A bewildered P.V.T. in the Navy SEALS. Trenko- A…
Art-style: No, you cannot copyright that. Unless you're ripping models directly, the most you will get is an angsty written piece about the game with a bunch of Redditor and Kotakuers complaining. Game-play: Same here, unless you're specifically ripping code through reverse engineers, most you will get stern gamers…
Yes NordicNinja, that is exactly the problem I was having. Faces were being build on top of the already existing geometry. But I don't know why. I always held down SHIFT to select a vertice and draw polygons from there, but for some reason it kept making overlapping faces in certain areas. Here are some pics:…