Day 3 Reference: https://www.artstation.com/artwork/9Kr6R by Mioree Time taken 3 hours Notes: Spent some time having some fun with polypaint on this one but included a limited color one for a more raw sculpt Wanted to work of something that was just a 2d concept not 3d as reference (but still with enough planar info to…
@ Xoliul - Thanks a lot for the kind words, It's a huge encouragement. I'll try to answer your questions as best as I can but I'm not sure I'll be of any help. :) - The consistency in colour has been a constant battle. UDK's lightmass has some great features in it which can also be a pain to handle if you are lighting…
You can generate a curvature map from your normal map in XNormal or Substance Designer as well as Knald. You can also bake a curvature map in XNormal. The reason why you usually would want to have a curvature map is because it helps you create wear on the edges of your model and dust and dirt in the crevasses, so you…
Hello, I'm currently making a character model for Kurt Russell's 'Snake Plissken' character from the movie 'Escape From New York' and I would really appreciate some feedback or some fresh eyes on this, as I'm struggling alot on the facial likeness right now. Bare in mind this is still polypainted version with no final…
well i can just about manage to paint masks in blender, but proper texturing, no way, just too sluggish. (I do car stencils ok though) Hope it gets a rewrite. I did try 3dcoat a few years back but it ran like a dog on my machine. I did buy the early version of toolbag, but not the later ones oddly enough i can do nice…
Yes bodypaint can do this. Like you said, just make a multisub material with one texture pure material, and assign by ids. Mr Mint has three textures, and I painted in bodypaint. I plan to have my bodypaint video tutorial done within a month.