Thanks DWalker. I see what you mean about the lighting. I have a directional light placed outside the window - I'll try modifying the orientation of it to see if that helps. Thanks again for your feedback :)
Looks like my screenshots were deleted when I uninstalled the beta. Hate when games do that. Anyway my main criminal during beta looked like Christopher Walken's Yakuza son.
argh that rings some bells. I'm thinking it's kind of a cult film. I can't hear line 1 in anything other than Walters voice from the big lebowski, so I'm gonna go with that.
thank your comments DWalker. I have been reworking on getting the corrugated metal texrue right and other textures. i hope you enjoy it. does anyone have any advise to push the metal?
DWalker - In the image your looking at it does. The other images I am looking at, depending on the time it was taken, show the "bumper" flush with the surface or away from it if it is aged. When I do the age pass a lot of things will shift to show age :-).
LRoy, thanks for letting me know, will resize some of the images/look into perhaps compressing into smaller, quicker loading files. I appreciate the advice on the wireframes too. DWalker, that makes sense! I wouldn't want to bother watching reels either.
She Hulk has always looked different depending on the artist. Here are some comicbook reference drawings: Red She Hulk (not Jen Walters, but good female muscle reference): She Hulk by Frank Cho: She Hulk by Juan Bobillo:
Good feedback there DWalker, I like the idea of going over the top with the gear. Regarding the hair, I'll see what I can do but this going to eventually be a 4000 tri mesh, so I can't go crazy with that sort of thing.
Just embed your images like DWalker did. If you want people to provide crits, make it easy for them and don't make them click off-site to view your WIPs. Goes a long way.
Very cool stairs. I'm learning too and besides what DWalker comments, your model looks very functional(I'm not sure if that word exists in English, it should mean something along the lines of "viable" "usable").