Hello! I need a commission work done to fix my model by Saturday morning ASAP. I have the following files of my model: .GLB or .FBX I will attach images of concept designs and the problem. On 3D paint, the model looks perfectly fine, however when imported to Unity it's either grey, or there are black spots on the…
I've been trying at this shape for quite a while now, and I just can't get anything that satisfies me. I'm not quite sure how to approch this and get a good looking, good edgeflow result. I need a leather-esque 'faceplate' (Similar to this, that conforms to the face more.) that is fixed to a cylinder in the center and…
Greetings ! I would like to show you my latest project: algebraic surfaces editor that can work as a great source of unusual geometry for your projects. MathView 1.04 - algebraic surfaces editor with VR support. How to use: • Combine 6 materials and 18 textures for desired visual effect. • Click twice on the color map icon…
Confused as to what you're asking... I would say create a mask so you can use that as your...mask...har har, sorry, but um...yeah, create a new layer and create a mask and use that as your guide to extracting the detail from your two maps. Unless you're asking something else?
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
The quick and easy way I use if I want to add a decal (say a flag decal on a painted metal surface): * Create my base material or smart material * Create empty layer in my albedo map where I want my decal to go (i.e above the paint but below the dirt) * Paint my decal or paste in a photo source * Mask out the area I don't…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
I would create a mask from ao, curvature and a grunge map an use that as a starting point for roughness. Fiddle with that until you get something with more variation I would also add some blurred noise as a normal - masked by ao - in order to create some dents and wobbling in the surface
Now that substance painter is the main texture tool for a large number of game artists, something new have been happening: clients don't ask for Photoshop files anymore, instead, they ask for the substance file. I am not here to complain and I have zero problems on sharing my workflow, but I can't help but fell naked every…