These highly customizable hands are ready for your First Person Games. AAA quality asset is created especially for next gen projects. Available on Asset Store! Unity 5 ready! Features: - 2 low-poly meshes: 2 350 tris each. - rigged and skinned for your own animations. Now it's clean and simple, Mixamo's like rig. - 9…
Hey everyone! First post here on polycount!! Just thought Id start showing my work to people out there in the big wide world haha. My name is Nick and I am currently studying 3D game art and design at AIE in Meblourne, Australia. Im in my final year at the moment and thought i would take this time to upload some renders of…
those bakes are looking really fine! well done! --- @Anuxi - great idea in using morphling, he really needs more sets =] ---- I did some more updates on my sky set After more then 100 hundred matches with him I have a personal issue with the animations of the wings, it look too light and the feathers not rigid enough. And…
I think thats always a initial size like that except the application wrote their own wrapper (like PS offers their own save/ load dialogue). If you are getting confused or stuck with that navigation technique here is a trick for you might not have known before:* if you copy the url of a folder (click in that addressbar…
I wouldn't get hung up on learning how to draw, what really matters is being able to break motion down and really observe everything that is going on. Being able to draw requires a high level of observation so it can help you focus but there are plenty of 3D animators out there that have trouble drawing. It will help you…
I bought fuse, however not so much for the app, but for the free autorig you get each week on their site. There autorig service has blown me away. Upload an OBJ, place the main bones and then you have a fully rigged character to use in game. You can also add a animation on the site and pull it down as an FBX file. I was…
If your clips are loaded into motion mixer you need to mix them down and apply them to your biped then you'll have keys you can edit. To mix down the tracks, in motion mixer right click on the trackgroup label (normally Bip01) and choose compute mixdown. Right click the trackgroup label again and choose copy mixdown to…
Here's a good low level description of the file format: http://www.modwiki.net/wiki/MD5ANIM_%28file_format%29 here's several resources for different idtech4 games: http://iddevnet.com/quake4/Animations http://wiki.splashdamage.com/index.php/MD5_Export_Process http://iddevnet.com/doom3/modelexport.php and a pdf describing…
Ok, im now using a different QC:$modelname "weapons/c_models/c_MaccyF_Launcher/c_MaccyF_Launcher.mdl" $model "Body" "c_MaccyF_Launcher.dmx.smd" $cdmaterials "models/weapons/c_models/c_MaccyF_Launcher" $cdmaterials "" $hboxset "default" $hbox 0 "weapon_bone" -4.130 -7.264 -25.883 4.482 11.755 16.272 // Model uses material…
I've been trying to figure out how to kill the intro page... for some reason the home page just defaults to the home screen for posts, even if I remove the home page from the top bar... I added the instructions on where to click because otherwise it just took you to an empty blog homepage with the side bar ready to…