Unreal already has deferred lighting and has doe for months. With the right extensions it has solid dynamic lighting with real-time global illumination.
Merging the "corrupted scene " inside a fresh scene also fix the issue, so Maybe there's someting stored inside the globals variables or somewhere else
Yep we are screwed.... http://www.thenewamerican.com/usnews/foreign-policy/10685-obama-tries-to-bypass-congress-with-deadly-global-internet-treaty-acta
I wonder do people use AI generated illustrationst in games for real? Not some concept art for inside only usage to show at meetings but really for something in production ? Backgrounds maybe? I ask because whatever contracts I ever had it have always been: "original art" or "in case of 3d party work used a sub-contract…
Working on a classic study, using modern tools. Also making the mesh and materials of this up to date. Ray traced global illumination test in Unreal Engine: