Project Name: Half-Life 2 - Own life Genre: 3rd Person Action Adventure Roleplay Current Progress: Closed Beta. The "Half-Life 2 - Own life" mod Project leader & C++ Developer (keksroot) is currently searching for a Modeler/Animator. You can visit our project here: "http://www.moddb.com/mods/half-life-2-own-life" We've…
Just wanted to show what I started over the weekend, it is based off of a bad ass character concept from my library (not sure who the artist is, so if you know, please help me give the artist's name for credit). I tried starting from zspheres (still an odd process) then fleshed it out some more using brushes. Next I…
It is finally time to announce the top 3 winners for The Beast contest! These 3 entries really stood out for the jury and the vote count was actually very tight between all 3 of them. Congratulations to the winners, thank you for everyone's hard work and we hope to see you all again for the next contest! 1st: The Beast of…
Hey guys! I'm building a 3D model pack for the asset store. I finished the following sprinkling can today. And it leaves me a little bit conflicted on the end-result. Specs: Triangles: 396 Vertices: 198 Texture size: 1024x1024 Texture types: Albedo, Normal, Metalic, Roughness. model Low polycount: I made the model this low…
Hi @Ubuska wanted to let you know that you're current addon setup doesn't properly import its references This is the very first position where it fails: Traceback (most recent call last): File "L:\portableApps\_art\3d\blender\blender-2.80-windows64\2.80\scripts\modules\addon_utils.py", line 351, in enable mod =…
I 'member giggling like a schoolgirl when Pior or BoBo or Haz or Gav commented on my stuff back in the day and that was awesome, and its a shame that wont happen as often nowadays. (pior you are still here and a fucking legend <3 ) Increased numbers mean that its harder to gain the rep that those guys held in the community…
Arma's modding tools are terrible, and I doubt it'll change anytime soon. Re, FBX, O2 can finally import FBX files, but it's under the export menu... Harry on polycount is one of the few guys here that i know of thats gotten models in: Simple material guide http://harrysite.net/talk/showthread.php?tid=330 Material…
Hi, So far you are doing a really good job of sticking to the original concept. I did want to highlight an issue with it as there are some elements in the concept which are off in relation to scale. The green door to me looks too wide and I'd expect it to have proportions more like this:…
Thanks for posting your workflow vig, that really helps a lot. I really like the b/w heightmap and the ability to see it change in real time. Also the ability to paint the tree map, and the vertex painting feature are exactly what I need. It also sounds like it would be a hell of a lot faster than what im doing now. Until…
The style would be done by the painting technique. You can have realistic looking planes, but also very stylized ones. http://cghub.com/files/Image/004001-005000/4485/944_large.jpg http://fc02.deviantart.net/fs71/f/2009/341/0/8/Bike_Girl_by_alienfetus.jpg (the forehead/temples, you could use some alphamapping as well)…