Set the Gamma to 0.454545 (or 1 / 2.2) that should do it. Photoshop seems to think your image is in linear color space that's why it multiplies the gamma by 2.2.
UDK March update with some familiar art thrown in, congrats Tor Frick Epic Games Releases March 2012 Unreal Development Kit Beta Epic Games, Inc. has released the March 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and…
It goes both ways, you get people who glorify something that is really a piece of shit, such as Revelations 2012 on Gamespot: http://uk.gamespot.com/revelations-2012/platform/pc/
up http://fc05.deviantart.net/fs70/f/2012/035/a/b/diablo_by_stranger1988-d4onb0e.jpg http://fc02.deviantart.net/fs70/i/2012/035/0/3/diablo_by_stranger1988-d4ondtm.jpg
Hi all, Beta Test 7.6 is up! It contains interface tweaks and bug fixes. Release notes are here: http://crazybump.com/forum/viewtopic.php?p=1212#1212 cheers, -Ryan