Threewave Software Inc., located in beautiful Yaletown, is the premier video game development studio focused on providing top-notch multiplayer content to the demanding First-Person Shooter (FPS) genre. Threewave has worked on most of the best-selling franchises and brands in the FPS genre including Ids Quake, Epics…
Hi there! I'm looking for a concept artist who can produce sketches of spaceship modules to speed up the workflow with our 3D arists. This is a paid contract position. If interested, please contact me at wx3labs@gmail.com with the following:* A portfolio showing sketches of hard-surface objects, preferably sci-fi * Your…
Asking this question because I see less and less need for baked normal map recently.We can put in 'high poly' details directly on low poly using for example substance painter or ndo, and baked normal maps can have errors too often, needs tweaking etc, so maybe we can avoid baking especially for hardsurface objects. I think…
What breed of horse you are basing this off, could you include the reference you are using? Overall shape is looking good. I would add a face loop between the front legs to give the chest some definition. Horses have a pectoral muscle, and without a loop there it will be hard to define that shape. Also I might try moving…
you can't do much about the repetitiveness without very long loop cycles (like 1886); but it's unlikely anyone will sit still long enough in an FPS to see it. A lot of times there are idle breaks (checking gun, looking around, etc), short loops that randomly play during idle to break up the repetitiveness. As far as pop…
TL;DR : here: https://www.artstation.com/anatomy4sculptors Long version: Learning facial land marks and muscular structure would go along way before attempting actual faces, so to practice faces you would just find the general knowledge get those correct and landmarks of the facial structure, like fat placements, skeletal…
AaronF3D, nice work so far, keep it up. i wanted to make sure you were familiar with some tools and ideas that will help with your model. you understand the goal of an edge loop is to follow the flow of the muscles and forms of the body, so that when it is animated, it deforms properly. a good way to check an edgeloop is…
Hi guys, I'm pretty new to Polycount and as anxious as I am I decided to jump right in make a post that wasn't about UDK technical help. I recently graduated from University doing a Game Design degree (Groan) and now I want to get my feet wet. My dream of dreams is to work within the games industry and I've been working on…
Tl;dr: Small team making a sandbox MMO is looking for an Art Director. The idea is less crazy than it sounds. We kinda know what we're doing here. =D The game: "Das Tal" is a small, time-boxed sandbox MMORPG with a strong focus on PvP and economical warfare. The game makes you a prisoner in a dark fantasy world. You have…
Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com** 1 Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character…