very nice pillar indeed, but u`d better start scene layout first and make all (or most) of your objects in rough form and populate the scene with them ;) Refining sculpt and textures right from the first asset is dangerous to loose global scope and waste too much time on one single asset when its polished look is not that…
i like the orange glow. It's not to extreme. The outer halls look like they have some lighting in there, almost a moon glow. I wouldn't mind seeing some variation, like a column broken in half, or a piece of the ceiling laying on the ground. This sort of reminds me of that scene in LoTR, but cleaner. Not sure how you plan…
ah. guess that looks the same as it does in lit mode. :P my bad. and that "lightspeed mode" is the FOV of the camera.. C does the opposite. ultimately if you want to select the skybox, no need to go through some process like that, just go into your content browser and go to the scene tab and select the only InterpActor…
Are you planning on building a mini scene in UDK? Even if it is something simple just to use the engine, because I don't recommend inserting your car into a level like that... takes away from the car and isn't much of a beauty shot. I would recommend trying out Marmoset for presenting majority of models and UDK for full…
We know what, they should have just have the end scene be Shepard step into a white light and the screen fades to black, with then a voice over of one line. Refusal Ending - Fade to Black; "So the Cycle shall continue?" Bam, done, same with the other scenes. Let the people speculate as they see fit all they want at that…
I would change the materials of some of the building so rather than having a scene full of bricks have some white plaster, pinks, yellows etc. Bring some culture and life into the scene like in your reference. I also agree with Serial Lens comment, definitely rotate the second building in to match the others. It will be an…
In my opinion this scenes are just stunning, i mean is there any website, which tells you what programs you have to use, what skills you have to develop and what tutorials you have to watch in order to create this awesome 3d models and 3d scenes? Any tips and tricks would be appreciated, and sorry for beeing a little bit…
Final Update! I'm back from holidays and spent the week adding the final touches to the scene to make it feel (hopefully) more alive and to give it a bit more character. Thanks for all the supportive comments, they were extremely helpful in guiding me to this stage where I'm happy to let it go. I also added some break…
If HAWK12HT's solution doesn't work, check your drivers in 3Ds Max. The "Nitrous" drivers may act up... So play around with that. Other than this check your graphics drivers. Have you tried a clean scene? Or open up a scene that comes along with 3Ds Max to see if the problem presists. If this doesn't work then I don't…
It also looks like you are not using your whole value range on this. Paintover: I also dont mean to brighten it up so much, but there should be sections that have much more brightness, to draw the eyes, and some darker areas to let them rest. Atm, your scene is a bit washed out and lingering in a gray area. nice scene…