the kevin johnstone post really inspired me to step my stuff thanks chris :D im too far off having any of my modular parts done to post anything yet. and the extra hours spent detailing my stuff after seeing the epic GOW stuff its only further off. but ill tag along here for a bit and post some CC on stuff when i get some.…
It really dumbs down to how you sell yourself to them. If your phone interview went amazing and your art test was epic, they may not even bother proceeding any further inquiries and hire you right on spot. It was a game programmer's position but from what I was told, this was their hiring process for any position.…
@Flight > Yeah the alpha channel thing is really annoying in Blender. Unfortunately I don't think there's a straightforward way to bake the pivots in Blender yet, you're best to do that very last step in 3dsmax using the pivot baker script made by Epic :( There will be alpha vertex painting in Blender very soon but I guess…
Currently I made some changed. The wings are definitely not going to stay for a long time, I will probably experiment with fully opened/epic looking wings. Quickly dropped into keyshot using zbrush bridge, to see how the planes work with the light and understand better what I want to change in terms of the forms. Oh also,…
I think they tried to do too many sub-plots. It was like they were trying to make some epic story and just kept shoveling the drama in. All the sub-plots started off interesting but then when you meet the queen the whole game turns into a downhill suck fest and leaves you with a ending that doesn't close anything. It was…
I don't think Epic Mickey failed on any front, it is an awesome game, great art, good story, interesting mechanics and it sold well. I also bought Toy Story 3 and thought it was a good game. I think the expectations where low and nobody gave it much of a 2nd glance being it was a movie tie in but it actually was really…
I really like the second image,very epic,good to see that unreal is pushed in a different angle.There is good personality to the environments.I would expect glowing lamps in the second palace image,as it kinda lacks the source of lights.except the ambient moon i believe.You can do some cool emissive materials in unreal ed…
How can the lower poly have correct form for deformation if the high-poly does not? The only thing you are defining on a game-rez model is topology. If it doesn't already have everything else correct then it will not be as good as it can be. This normally passes fine at most studios (low-poly model adjustment after the…
Gettin spooky! Used UE4's displacement setting for the roof tiles because Epic decided tessellation wasn't needed :| Frankly I'm tired af of UV mapping planks lol. In hindsight, maybe I should have made a few planks, UV'd them, and placed those around the enviro. All my planks so far are from a trim sheet I sculpted.…
Concept artist or illustrator thats what you should be looking for and both are suitable for working remotely and there is plenty of work As concept artist you should be able to draw anything[which mean you have to show range and variety ] even tho some ppl specialized for example your environments are really good and you…