Been doing some zbrushery lately, since I finally pulled enough money out of my ass to afford the student license as a gift to myself. Anywho, to start, here's some random alien body I was working on, just built it out of zspheres/sketching to get used to that. I'm sure you'll agree the feet are retarded as hell. And…
PCs didn't standardize until the 1980s when IBM clones started making up the 'PC compatible' market. Before that, there were tons of machines, all with different internal layouts ans capabilities, with their own software. It depends on what you need, and what you have available. It would take longer to write the software…
Hi Dave, lovely work! more on the textures: 1x 128 texture map, 256 colours. (8-bit) 1x 128 specularity map, 16 colours. (4-bit) 1x 128 alpha map, 16 colours. (4-bit) 1x 32 env map, 16 colours. (4-bit) (for use with the specularity map) An Env (environment) map is the "world" that is reflected in your specularity. The…
I'm not sure how you are modeling the high poly, but there are a lot of details that have such tight edges that you are not going to get really any sort of normal map detail generated from them, because they'll likely be smaller than a pixel. The front panel with the 4 insets, looks like you just hand modeled that (didn't…
Gameloft (www.gameloft.com), a leading worldwide publisher of games for mobile phones (closely related to the Ubisoft group), is seeking to recruit: *Game Designers* Role: You have a passion for creating the highest quality games by following good design principles. Gameloft specializes in top-rated games for mobile…
while porting Brice's BRDF shader, I made some notes on the differences of each, so when the job needs to be done again, it would mean less work. ///////////////////////////// GUI / Texture Init// CgFx Maya:// -------------float4 LightPos : Position < string UIName = "LightPosition"; string Object = "PointLight"; //string…
Hello everyone! I'm making an RPG called Delving On. It is a game focused on exploration and the thrill of finding new and interesting treasure. The game is more focused on stats then twitch based player reaction times. For a bit now, I've been focused on the graphics, particularly a modular system of tilesets that can be…
Alrighty, so I'm working on a hard science space sim in UE4 and we're trying to figure out how to create super realistic, small and tight lights that can be seen from up close AND far away. Now, we don't want any fancy bloom or lens flare. We don't expect that will be much of a thing in 200 years. Firstly, we tried using…
We are looking for a person which would like to help us with creating an adventure game. Most of a game is ready but it lacks cool graphic. We need somebody to create low-poly models and locations (indoor and outdoor). The candidate must have the following skills and experience: - Experience of 3D Studio Max - Skills in…
Hey all, We've had our heads down for a month or so doing some solid work for The Other Brothers but having reached our milestone we've resurfaced for a while to bring you a competition! Submissions should be posted to our Facebook page and the final date for entries is July 22nd 2012. If you could design a character or…