Yep. You can assign object properties to layers and then set objects to take their properties from the layer so you don't have to micro manage all of the object properties, just dump them on the right layers. If you have a scene set up with lights and layers you can just dump your models in the scene and a lot of the work…
I remember some maxscripts that would select or highlight for you the origin instance model that you were referencing your reference or instance of. Have a look at script spot. http://www.scriptspot.com/search/apachesolr_search/instance Personally I keep reference models in a area of max scene e.g. in a rectangle area -…
Hey Guys, Here is an update to the scene, been finishing off the assets using Substance Painter so the scene is starting to reach completion now (about 90%) I have a few more tasks left to do before wrapping this up -Fix up some materials, textures and normal maps -Any outstanding placement -general post process and…
Some nice stuff in there. :) I would have wanted to see some texture sheets, in addition to scene renders (or maybe I just never found the texture sheets). I don't think every scene needs to include every texture, but you should at least have a few textures to check out (ideally a set - diffuse, spec, normal or some such).
I am choosing to not do water in my scene. So far I have everything, that I want in the scene, modeled and unwrapped. I have till next week to do all the texture and lighting (thinking Unreal if I have the time). The lighting in these shots is temp. Will replace at a later time. Sitting around 34,000 tris C & C welcome and…
Well, I didn't have time to write a tutorial, but I've made a sample max scene to show you the material setup. I think the one that prevented it from working for you, is that you probably didn't check the "regather indirect illumination" under the rendering tab, in Advanced Lighting. Here's a pic of the scene: And you can…
i didn't understand you fully. as i said, filetexturemanager reports, which textures are missing. you have to fix this. if you think you have lots of materials/textures in your scene you don't use, go to hypershade->Edit->Delete Unused Nodes. Maya will delete all textures and materials that are not used in the scene.…
Most of the stuff I noticed was already mentioned, but to add to it: -I think you should put the cartoon looking scene first, as it is better than your subway scene atm. -I glanced at your resume, and I think you should only include work history that relates to game design (so just include the game jobs). Keep going man!
Does it do that when you create a cube in that scene or does it just disappear on the object you're working on right now? If its just that object you could probably click center to object with affect pivot only turned on. OR you could create a cube, attach your mesh and delete the cube. OR you could merge your object into…
According to http://www.gamespot.com/news/2005/03/09/news_6120126.html there will not be video. Which is a shame as you'd go nuts for the ambush scene first talked about above. Our ingame quality is higher than most rendered cinematics these days. I expect the ambush scene will turn up soon on shakycam though so grab it…