Yeah, probably a tad TL;DR and via a perspective not many would relate to, although I'd got there in the end. As an example in engaging the reader, Tim Simpson's authoring style I think is reflected in his industry write-ups. Apart from being extremely informative, they also have a certain 'rhythm' that makes digesting the…
You know I'm quite interested in the whole PS3 debate at the moment. If you didn't know Beth went silent and haven't released the DLC for the PS3 version. This may be because of the issues the PS3 version has but I have to say it's a sad day when an AAA game can be released in the state it is. As for this DLC it does look…
I think the value of digital art is nothing compared to the danger of a big marmor block and with one false hit with a chisel your whole work is destroyed. Can one 3D artist say he never used the undo function or give some volume back to a spot with the clay tool? I have respect for artists which have a unique concept for…
I hope they give us the Baldur's Gate experience and not: Neverwinter Nights. Dragon Age Origins. Maybe because of the switch to 3D they haven't quite managed to get that sense of massiveness? Although BG was story driven, you could go anywhere on the map and find new places when really underpowered, like when I got owned…
Ok thanks now I fixed the simmetry by fixing the pivot that was slightly offsetted ... Now about the straight lines and the noise not appearing? I noticed when I load the mesh import in zbrush it apppears with face down and I can see the noise very small on the quads ... but when I zoom out I dont see anmore , then when I…
No feedback? nothing i could do better/more efficiently? Here's a little update, made the greaves and added some straps to keep them on. need to do wrist-straps next. I also made the chest armour (going for the jedi version first) but unfortunately the video i recorded of the hard surface 3dsmax work didn't come out…
sven's ult gives his whole model a hue shift so predominantly red things change to this darker shade. you can check it out with a bunch of his current swords, stuff like the wuldastron turn nearly black. not related to his masks. his detail map is a fancy pink and yellow scrolling texture that fills all the indents on his…
The geometry itself looks great, but that skin could use some work. Whats the resolution on it? I asked because the area around his wrist bands is really blurry. Some suggestions might be to do something in terms of some armour. Also, some variation in his skin colours and tones would help out. Can wee see some wire shots,…
Well, I spent today building a base mesh for the sculpt as I feel I'm happy with the proportions I have so far. Took it into Mudbox to see how the topology will handle and got a little bit carried away. I'll have to re-sculpt it all again once I have the final base mesh (needs toes, a head and a little bit of re-topo). But…