Team name: Mindkiller Productions Project name: Metal and Dust Brief description: Metal and Dust ( M.A.D. ) is going to be a sci-fi tank warfare MMOFPS. It will involve three factions struggling for power. The majority of the gameplay will be vehicular warfare. Players will not command people, but instead machines of war,…
Big updates today for UDK: * Steam * Colour grading * Updated heightfog * much more Click through to see the entire list of updates for the May UDK. One of the more noteable releases is a showcase on some titles being created with the UDK. Here's the list released today from Epic. * Angels Fall First: Planetstorm, a…
The normalmap alone is only one half of the puzzle. You need the geometry in the same tanget space as the normalmap. In this Max webinar on Wednesday there might be some great infos. ;) https://autodesk.zoom.us/webinar/register/WN_EniSHfdWQd2rWYLsTfzt5g?fbclid=IwAR1RbAoeMFxNGF7RUGOHGajsnYFzgeo-hhiz41aOTjC7pH_Fxbs
It's probably a tanget space problem, blender and painter use mikkt, maya don't, When creating the new project in substance mark the checkbox ''Compute tangent space per framgement.'' More about that here: https://www.youtube.com/watch?v=gR3r7Xmhmlk
From what I remember if your using Maya 8 or below they never rendered out properly, it was like they were just using it as a bump, even if you change it to tanget space; there is a hack plugin node, but it then blows out your spec.
Thanks u guys for all your kind comments :) That is really motivating to see that you liked it. I would love to put this for download, but I think that it would be unfair towards students who paid to attend the class… So I think I need to preserve some restrictions on the scene content access. Even tho it is my scene it…
There are a few too many variables here to give you a clear answer (such as, what engine will your work go into?). However, it seems like your biggest issues is that your spec/gloss values appear differently in Toolbag than other shaders, a very simple thing you can do is adjust the slider after you import. Gloss values…
Being a 3d game artist without technical know-how is always a little bit strange. In a game studio you're not just making art. You're making art that's going to run in real-time for a game. That means you have to think about everything that you take for granted when playing games. You have weapon-models, how do you make it…
I'm currently attending Central Piedmont Community College in Charlotte NC. If I am not mistaken they were the first Community College in the country to offer the Simulation and Game Development degree. Although I see problems in the program overall I think I am benefiting from it. I say this because of the few fellow…
i hope is not that late but i think you could work a little more on the animations, like the death one it slows down the vertical movement before hitting the floor also they could look more smooth in general, probably a cleanning pass checking the tangets will do the work =]