Very nice high polys for the telephone and gramophone! I think your hardsurface is great, your anatomy is good. I think that what makes the larger head look odd instead of stylized on the girl is that both the face and body are pretty realistic, and you'd expect a more cartoonified look when the proportions are like that.…
i have to agree with the separate page thing. i totally clicked on that first image 3 times before i realized it was loading below. but thats an easy fix. as for the art, i think ur modeling looks pretty good...could use some polish. the main disappointment for me is the diffuse texture. ur technical knowledge seems to be…
Thanks for comments and suggestions. low odor / jamaludin: yeah I think that the robe needing some pop has been the main critique on him so far. Ill go in and tighten up the arms part too, I got a little stretching from my texture and was under a time crunch for graduation to finish this one. Sectaurs: Ive never really…
The shape of them doesn't look too far off, but the angle and size of them compared to the rest of the body looks a little too unrealistic (even for comic standards). I'd say shrink them down just a tad, and tilt them down some more. Remember, they're essentially just bags of fat that hang from the rib cage. They normally…
Snake: I don't really have a concept. I did look at a bit of reference for anatomy purposes, though. Any stylizing was thought up in my own head. Japhir: I'll change the eyes when I get home, and look for some more reference. Thanks for the encouragement. Johny: Stepping down a few subdivisions would definitely be a good…
First and foremost. The "elf dude" as you put it is one hell of a beefy Elf, at least going by typical fantasy standards, Elves tend to be lean and limber. This guy looks like he carries around trees for fun (for an elf) Other than that no real crits. Typical fantasy elves tend to be more angular, this guys features are…
/shameless plug I had used UE4 at the beginning of this year to render some stylized animated videos for a tax company to get around render times versus constant client changes throughout development: [ame] http://www.youtube.com/watch?v=q8_QhDyYSvY[/ame] [ame]http://www.youtube.com/watch?v=fM5OeRgA1Y4[/ame] [ame]…
he only has one shouler pad (on his left shoulder) and only the left strap has a wider part on it. the right glove should be different, wider and more open around the wrist, no bandages but a piece of cloth underneath it. the tip of the shoes should be wider too, try to place them on top of a foot picture to see if that…
not at all, I like games because it can provide everything I wanted to do I like game industry because of the diversity on art application in every games, despite there is some polycount constraint. I like film, but the best high budget animated film today doesn't have creativity and style I wanted. advertising : meh , its…
Yesss thank you!! You've heard of it!!! Such a superb game. Not as well known as it SHOULD be, that's for sure. Seriously, as if claymation isn't already a hard enough medium! Making it into an amazing game too? Genius. Now for me... hmm, I'll try not to post anything that's already been said: -How about the Devil May Cry…