Here is some more screenshots of the plane by Damien Brisson, and some render pass. And here is the render pass ! Lighting only: Distant field ambiant occlusion: Base color:
You can render at any size in 4 with bpr (best preview render), can't you? apparently not, but it does have aa: http://www.pixologic.com/docs/index.php/Best_Preview_Render
Hello, I'm having trouble exporting from Bridge. Bridge exports a mesh without textures. There is a redshift in the render settings. If I change the render to Arnold, export works exellent. I would be glad if someone can help me with this problem.
My work of the day (half a day). A semi-realistic work of a frozen area. https://www.artstation.com/artwork/Bm5dxD Includes renders (clouds are 2d-painted over renders, not embeded in the 3d scene), and 3d interactive view. Hope you like it. C&C always welcome.
I've been working on this off and on for the last 3 days in between work. It started as practice but I think I'm going to do something more with it, I've got a portrait style render in mind. These renders are from zbrush. Any c&c would be much appreciated!
Im just looking for some critiques on this Kaiju, i rendered the high poly sculpt in Keyshot. working a bit from a concept that isn't mine and adding a bit to it. Other renders on my art station here:http://z_straley.artstation.com/portfolio/kaiju-4fa294a1-85f8-45bd-93d9-54db874a93a9
I took the time to create a tutorial on how to make sphere maps. As i was confronted with this problem recently at work (a game engine/renderer that didn't support cube maps :S) i had to figure out a way to render a scene as a sphere map with Maya. Hotlink