@Musashidan I’m just a good coach on this one ! :-) Epic kudos to Vojtech ! He worked really hard and re wrote the logic behind. Wich was a bunch of work. We also got frustrated not being hable to do what we wanted. We will probably upgrade later. As I start to know him he is probably thinking out of the box now and will…
Not for long, Pixologic announced Zbrush 5 would be 64bit at the same time they released 4r2. As for the ram being overkill, depends on what you're doing with it. Some artists at Epic studios use 24gb. CPU: http://www.newegg.com/Product/Product.aspx?Item=N82E16819115073 RAM:…
I provided links to research done by the National Institute of Health and Harvard University from within the last decade and you provided cigarette advertisements from 1952. Yeah, you're clearly arguing in good faith and not just being a condescending troll *epic eye roll* Well, I'm done. Frankly I should have stopped an…
In my personal opinion that environment is too large, unless you have shed loads of free time I would suggest just making one part eg the hall or an entrance or a balcony scene etc. This would allow you to focus on quality and help you to show off great materials and impressive details. make the environment too large and…
Yeah, there's actual not a TON out there which surprised me. I bought some from gumroad .. Pawel has a few great ones I used all the time. https://gumroad.com/l/UOMLJ I wish I could provide more info but since leaving Epic my email got dumped and I forget to save that piece of information. :) But he's on the forums here so…
Damn man, this is epic! I'm super impressed by this, I keep looking over at the scene and assets in awe and admiration haha. Can you share what your workflow was for your assets were? Like, for the hard surface stuff did you do it straight in Max or use nDo2 or for like the rocks did you start from a base mesh then sculpt…
Grid size in unreal is 524288 x 524288 uu which is approximately 10,5 km x 10.5 km if you take scale that Epic uses where 1 uu = 2 cm. Landscape of 4033x4033 fills almost whole grid, I'd say its roughly 10 km x 10 km in size. So you just scale down from that. 1 square meter = 10.7639104 square feet
https://www.unrealengine.com/blog/unreal-engine-45-preview-notes You'll notice in the preview notes for 4.5 there is Artist Template. This is something that I hope will give artists a head start in creating a high quality scene for showing their assets in. The map uses a blueprint that ties together most lighting options…
Generally, Unreal can handle pretty high amounts of Tris (Marcus Fenix in Gears was 30k alone I seem to remember?) so I wouldn't worry about. As long as you aren't daft and Importing a ZB sculpt or something and know which hardware you're targeting you can get a pretty good estimation. It can be worth looking at Epics own…
Very cool! Something inbetween realistic and TF2 style, i like that and im sure it will look great in UT3. Like allready said the wrinkles are strange, try to make them bigger and make more at the end of the trousers and the crotch area. I dont want to scare you but he wont fit on one of the epic skeletons, so you will…