I found the log. I haven't had the change to try your suggestions yet as I've been afk. Log: Log file open, 04/20/13 16:26:57Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.iniInit: Version: 10499Init: Epic Internal: 0Init:…
Well, looks like Crawl has been Greenlit already. I think Matador probably still has it beat in the short time on Greenlight stakes, but that was still super fast. http://www.rockpapershotgun.com/2014/03/05/that-was-fast-crawl-niko-48-others-greenlit-2/#more-193047
"Pixar began in 1979 as the Graphics Group, part of the Computer Division of Lucasfilm before it was acquired by Apple co-founder Steve Jobs in 1986. The Walt Disney Company bought Pixar in 2006 at a valuation of $7.4 billion; the transaction made Jobs the largest shareholder in Disney." http://en.wikipedia.org/wiki/Pixar…
Thanks. I know you said this wasn't for games, but I've heard people say you have to be accurate in modeling, while there are AAA games out there that obviously don't require it: http://cdn4.steampowered.com/v/gfx/apps/204030/ss_0bea2ccaac42f706085d20e754b0e86d6df441aa.1920x1080.jpg?t=1346792581…
Hmmm, and what about something like this? ( ::drawInfoNodeCallback = undefined unregisterRedrawViewsCallback ::drawInfo local stringFormat = (dotNetClass "System.String").Format local lineHeight = (getTextExtent #I).y + 2 local meshInfo local meshObj struct meshInfoDef ( yellowish = color 255 199 71, grayish = color 165…
Games have noticeable compression artifacts, will never be the same as source gaming, because of latency. Unless the hub is close, you'll have lag. The beta was okay but there was certainly noticeable lag and artifacts while playing at 1920x1080. Was like playing a moving JPG movie or something.