Right now I feel like you're behind the rest of the future juniors or interns that have been showcasing their work here on polycount. You need to step it up, skill-wise and creatively. An Angel-statue is cool and all but only when put into context by an environment. You need to focus on something more interesting than that…
fwiw, here's a shot of a 3ds Max preview shader, using 2 tint ranges in the alpha channel. Our shader programmer wrote the actual engine shader (had to be shader model 2), so mine was just for artists to work with in Max. http://ericchadwick.com/img/robotrising_utility_shader.jpg
I lold Nothing better than a dragonball themed contact page (Skype is a bastard tho not letting you change names...gotta do a new one aswell -.-) What is vegson 6 ? you need a new mail at best If you use wordpress and not a real portfolio site, try getting your own domain atleast. .wordpress dosnt make it any more…
Site looks good, I think you need to work on content. I think the few pieces you have really don't showcase marketable skill all that well. This could easily all fit on one 1024 sheet and still achieve the same textel density. http://www.evanburrill.com/robot.html This doesn't even looked finished. There's a normal map on…
I have been applying to a variety of studios. I really want to get into a larger studio with some shipped games under their belt. I want to be challenged and work with artists who are more experience than I am. I love to learn and I love challenges. I've applied to Certain Affinity, Sledgehammer Games, Ready at Dawn,…