Yeah, that's the argument I use when people try to defend Elder Scrolls' not having horseback fighting. Zelda managed it in 1998! I'm sure the developer guys have their reasons, mind.
not sure if this is what you are after but MM did this: http://www.polycount.com/forum/showpost.php?p=1917377&postcount=11248 and shows a breakdown of his maps here: http://www.polycount.com/forum/showpost.php?p=1917473&postcount=11256
I decided to spend a few weeks learning and testing as many options as I could for baking normal and AO maps. I posted my tests and the links for most of what I referenced as well here: http://www.polycount.com/forum/showthread.php?p=1914269#post1914269 The last couple of days I have been working on a vertex blending…
Yes, it did. Thank you. Another question. The image width/height of the capture seems to use the screen window versus a file output. Example, below is the default 1920x1080p (60% reduced) and then changing it to 1334x750 (60% red) and it just cuts the screen size versus resizing. Will there be an option in the future for…
Great work but i want to ask a question , is there a way to make a low-poly version ( like the shield ) but has not only the wood but the nails also baked into it ? @Eric Chadwick @19ulrich90
Can pts run fast enough for gaming? I'd probably recommend looking at Dell's IPS panels if you want good colours and still be able to play games on it. 24" or 27" is personal preference really. I have a 23" 1920x1080 (dell u2311h) and it's great as a main screen.
I'm counting 197 visible polygons in that first image. I'm not sure that qualifies as "low poly". I once did a hand with fifty-five polys. It was like a lobster claw, but given how far away from it the camera in my game was, the difference was negligible. For pointing and grasping, you only need the pointer finger and the…
https://www.dropbox.com/s/n3stxa1zsfl006h/stack.png?dl=0 That's my stack and a Composite material with a VertexColor map in the mask slot. I apply vertex paint with the modifier and then specify the channel to mask with in VertexColor. I've come to the conclusion that it's not possible to do it the way I need and using…
Discworld book series by Terry Pratchett. These covers from 1980 ~ 2001 were illustrated by Josh Kirby: Discworld book series by Terry Pratchett. Those covers from 1980 ~ 2001 were illustrated by Josh Kirby.
Before you go and take a big risk, I have to ask whether or not you know that in order to import and export characters from iClone 6 into other programs, you need 3DXchange Pipeline, which on it's own costs over $400, $600 if you take into account iClone 6 Pro, then whatever additional money it will cost to buy expansions…