got it working and works like a charme. will do an update of the xNormal port for 3dsmax soon the new uvsweeptest function will test the target power of 2 texture with different proportions agains themself and the best solution is taken. my 2048x2048 is 2048x1024 ^^ it works as follows. i take the uv layout with the…
I'am using Maya. Sry, I still don't understand that :) I have read specification http://www.martinreddy.net/gfx/3d/OBJ.spec and I can't find mention of point groups, how look's in code and how can I reproduce this in Maya. Only what is mentioned in specification was classic groups, but there are strange too. When I have 2…
As far as games go (electronic or otherwise), I like when characters use both. To me, nothing is cooler than when a character is armed with some signature weapons of both varieties. Of course the setting needs some fiction to explain the need. Some that come to mind are: Dune - some had personal energy fields that could…
Like Rhinokey says mirrored UVs aren't a problem as long as your normal map UV seam is vertical, and you have a proper light map UV set applied, and the static mesh has it's lighting baked. Sometimes it also helps to merge the mirrored UVs in the light map UV set so they form a continuous shell and sometimes you need to…
Thanks for the tutorial Vig, I was actually trying to create a animated flag using bones (mesh is md5 ) and were trying the things you wrote...however, I might have misunderstood the process? 1) I followed basically everything except two things. I created like this: Added skin to the flag, added dummy node (Bone_Final00).…
i weight train and swim Benchpress and Decline Benchpress Bicep curls (barbell) Vertical row (barbell) Shoulder press (barbell) Tricep (freeweight) Abs I sometimes throw in a lowerback machine, sitting horizontal row machine, pullups and leg machines. Mixing it up keeps it intersting. For swimming I do maybe a total of…
I wanted to see how much pieces I could make out of one trim sheet. The pillars were a bit tricky. I cut the UV shells vertical, so the seams are much more noticeable, but I did like how they turned out. I would have intended for this room to be more for a top-down or third-person game anyways, so no close ups would have…
I'm the opposite. I've been using Maya forever and just now getting into Max. For your quality of life, I suggest making a custom shelf for your most common modeling tools and actions. This will save you from too many binds and/or digging through menus. You can add any menu item to a custom shelf by pressing ctrl + shift…
Here's my critique on your environment :) - The scene lacks colour diversity/tonal values, it's all very grey scale purplish and kind of just moulds into one thing, perhaps making the pipes a shade darker would help but it may not be enough still. - Too much grunge distributed across everything equally, most of which would…
Lily - Thanks for the feedback! Today I've been chatting my amazing chinese friend (who might be watching this thread... ;) ) and asked her advice on a few of these things, including the lantern. Writing is common on a lot of lanterns, and the writing translates into various positive phrases and such. I redesigned the…