Oblong eyes aren't a problem (in rendered projects) there are quite a few ways to handle them, it happens all the time in film and tv shows. The tricky part is making it realtime ready. Once you throw that technical constraint into the mix, most of those methods go right out the window and what you're left with isn't very…
Recruitment Method 1. Create a Recruitment Plan. This plan should include places where you could capture the interest to potential developers. I am using teamups.net, indieteamup.com, and indiecg.com. You can make a custom page so that all the project pages made on these sites can link to a central hub page. You can also…
I disagree with this too! :D I think that most modeling tools in Max work much better than their Maya analogues, and I say that in an objective way, it's not my biased opinion, it's just how they work. That means faster times, and I didn't say anything yet about the modeling stack. For instance (I used Maya extensively…
Thanks for the feedback GILESRUSCOE! I've been very excited about writing and starting to see people respond has been a great experience. I really hope to start a conversation with these articles! To keep track of this I'm making notes on all feedback. Your critique is perfect :) As I go I'll be invested in updating…
QA/testing positions - like other types of "game studio" jobs, differ drastically depending on the studio and the types of games you're testing. It appears that some studios hire in bulk for crunch time testing on a project, don't pay all that well, and aren't very demanding. But there are definitely studios where QA is a…
Wanted: 3d Capables Shee Labs 'Sport to Consume' game-mod team has a new project which has just entered the green-light stages of production and is now seeking to actively recruit interest in the pursuit of further development. We are currently a very small team looking to expand outwards significantly at reasonable pace…
Heya folks, been out of the art posting area of the forum for a while now. For the past ~4 years I'd been working at Cryptic Studios as an fx artist on multiple projects, and got laid off at the end of October; time to get caught up with what I've been up to. Due to comments from former coworkers, I'm removing the video…
Elseware Entertainment: Recruiting experienced modelers and animators. WarCry: Lords of War Brief description: WarCry is destined to be the next big Sci-Fi universe. We are designing the first five races and will use Lords Of War as an Introduction to this new universe. We will focus on creating rich history and designs.…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: [ame=" http://www.youtube.com/watch?v=zdkb8hC1nUE&feature=player_embedded"]VIDEO[/ame] We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: *…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: VIDEO & SCREENSHOTS We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: * Animated Characters and static Objects * Sound Engine (Format support:…