If this is for unreal, it doesn't matter if you are using soft lit translucency or a 1-bit masking shader in terms of texture memory. Storing an alpha channel converts a texture from DXT1 to DXT5 in UE3, and that doubles the texture's memory usage because of the way compression is handled. If you do split your alpha map…
Hi there, I wouldnt say I have it better off by any stretch of the imagination. I graduated from Staffordshire University with a degree in Computer Games Design. The course covered both modelling an animation. Id say that I really enjoy doing both, but if you want to get into the industry, find something you enjoy and are…
To be a great texture artists you need to know a lot of stuff. Starting with a firm foundation in digital painting is great and will allow the person a lot of freedom. The next kind of texture artists knows how to butcher photos and cover their tracks pretty well. Blending photos and hand painted details is a must at most…
[ QUOTE ] I may be completely off-kilter here but do you mean to be using worldspace normal maps? Most engines use tangent-space maps to perform realtime per-pixel normal lighting. Your specular map is also very uniformly bright white, causing your model to be completely spec'd out in areas. It's like he's standing next to…
To be real about all of this. I would much rather see Valve go the direction Crytek has been going with their engine tech. "Real-Time". The idea of exporting any asset from you're primary application and having the need to write a .qc script file to compile that model and texture is really rediculous. I use Source at my…
[ QUOTE ] Birdie [/ QUOTE ] I used to work at a lab/archive that stored all the left over "stuff" from animal experiments ("stuff" was for the most part either wet tissue in form., organs in little wax blocks, or slides, usually of organs) Why store that kind of thing you might ask? Becuase it's orginial research material,…
I wouldn't say that this was finished unless you are trying to see how much you can do in a certain time e.g. "I made this prop in 8 hours" type of portfolio thing. I would tweak the dirt inside the bowl a bit, if this has been standing outside (?) the rain would have smear that rust all over the top part and smoothed it…
Yah, Kendo is right, the Zgrabber tool can be used to do that. I originally did it the other way around tho : ie assign a black to white gradient on the side of the mesh in max, printscreen, and use as an alpha in Zbrush. I guess it's a little less precise (8bit greyscale instead of 16bit if Zgrabbed inside Zbrush) but it…
I think setting the text of the paragraph to be justified right and left would look more sophisticated. can't you eliminate hyphens within Illustrator by typing a soft return (shift-return) at the place you want the line to break? The overall design of the homepage is a little bit of a turnoff for me because it doesnt feel…
I hated the trailer pretty much, I expected much more in terms of the direction like quick video music cuts showing more of the cast and the locust. The music just didn't do it for me at all It would have been cool to have had a dark post apocalyptic techno, heavy metal feel to it. I wonder if Epic or Microsoft came up…