The fastes way to quadrangulate this would be, not to actually connect all the tiny edges, but to divide it in some larger areas/chunks and also "slice" the long, straight parts a few times in order to get some fairly quadratic pieces. Then use meshsmooth or tesselate on it (or whatever it is called in Maya) while keeping…
[ QUOTE ] errrmmm OSX is based on FreeBSD [/ QUOTE ] Hmmm, what's your point? I never said anything about it. @ Marine: Wine is not an Emulator, and Fallout 1&2, Hitman2, WoW and HL2 run quite well with Wine or Cedega. Doom3 runs nativly but I don't know about Rune (might be running with wine also... probably since UT99…
Ye I had the same problem in my modo->max workflow, but then I decided to write my own modo obj exporter which supports smoothgroups. Also sounds like you're using latest version of FBX, if you don't - autodesk site always have updated ones. 3ds max uses smoothgroups, maya uses hard edges (which I'd say is more innovative,…
- 3dsmax? Xnormal? Maya? - What does the unwrap look like 100% unique or are pieces overlapping? - Using MentalRayAO or you're own unique light setup like a sky light? I suspect you have overlapping UVs? If so move all overlapping pieces out of the 0-1 space, preferably one tile to the left top or bottom so they still line…
Don't know anything about zsphere's being used for rigging myself. I'm guessing it's a new feature in zbrush 3.5. I do like using transpose in zbrush but the one problem is posing a model that's part of a larger composition (including a background or other characters) which is much more easily handled on the composition…
I'm not saying the masks themselves cause data issues a few hundred gray scale masks wouldn't impact the PSD's size that much. But what they are masking out is still stored in the PSD, even if it extends past the canvas cut off lines. Example: http://www.vigville.com/forum_images/ExsevisExcess.jpg If I'm only going to use…
The UV box in 3dsmax will automatically snap to the size of your texture if you uncheck "Use Custom Bitmap Size" (found in options pannel or menu). You have to set the upper right drop down menu to your texture instead of the default checker pattern for it to change to the actual size. There was a script or method to force…
I love Derton's viewer. I have been using it in the past because i was in the same situation - old computer, not much choices But now I still use it because I love it's strong, crisp rendering and the camera/lights control. Be sure to run some tests with it tho. At some point I downloaded its latest version and the nmap…
1) What app? 2) If you're in 3dsmax make sure your transform spinner is set to local when working or positioning. It might also be helpful to turn on angle snap with it set to 5-10 degrees. It often takes the headache out of dealing with decimals when wiring. It also makes things easy to get back into place. But don't be…
As sad as it sounds, the picture I posted there is the model at subdivision level 8. I remade it to post it here and kept it simple because I already knew the details wouldn't translate correctly and I might need to fix something from the model, or something. I want to make a much more detailed version, but I fear I might…