A thought provoking read thanks Lucas. You make some great points, brief though it is. I do think we need to be careful with potentially making some sweeping generalizations here though. Some comments in this thread suggest that anything that isn't as extremely stylized as TF2 is without artist merit, and who are we to…
Company Profile Team name: Phoenix Online Studios Project name: The Silver Lining Website: http://www.kqix.com Contacts: Michael A. Bright michael.bright@postudios.com Brief description: An officially-licensed continuation to the world-known King's Quest series, with a darker, longer, twisted plot and more complex,…
Cool, nice to see you back into it and kicking off with the basics! It looks like its helped quite a bit. NICE! I really like it. It's harder than it seems isn't it heh. I'd call this good practice but not really something you should toss in a reel. - The wheel rotates oddly at some points, there are scripts and math that…
Thirding what Aesir and Daz said. I've heard that many art directors, when viewing portfolios and showreels (especially online ones) are likely to have their own music playing, so having music in your own reel is going to conflict with that, or at best annoy them. I wouldn't take the risk that one art director happens to…
Not knowing the software is not the same as the software lacking something. Off the top of my head I can think of several ways to re-top it in max with minimal effort. It gets even easier if you use some free and or not free scripts but it is very easy to do without them they just save a bit of time and are very useful for…
ElysiumGX You know you can shortcut scripts right no need to look them up anywhere? Thanks for posting that script, those commands gave me an idea and on how to solve my problem. I found this command or property looking through the guide. SIUnhideObjects objs seems to work to unhide only hidden meshes and not all objects,…
I do my retopo in maya, so the tools I mention may be specific to that program. When I have to retopo complex curved shapes like that, I start by filling in the edges with as much resolution as they need for the silhouette. Then the flat chunks in between you can just fill hole, select all faces, and triangulate or convert…
Sounds like you want a general mini-tutorial on UV mapping. Incidentally, I feel like writing one. I've only done this in Max, and the latest version I've used is 5, so this may or may not apply exactly to what you're doing. But the idea should be the same. - Open up the object you're texturing. - Create a procedural…
all depends how realistic you have to be - Most games are NOT realistic, especially since they offer much more space due to gameplay and camera needs. Real medieval cities and houses were very crowded. There were no standard door heights or any building regulations at all. People also tended to be smaller than contemporary…
pogonip and pak: shut up and stop flirting so much. if you want to have an argument, send nasty emails to each other and make it personal, not this constant gumming up of discussions in a public forum. i love it when people threaten to never talk to someone again or never visit some internet forum again because they never…