The actual cost on modern hardware should be negligible, but since you're asking a yes-or-no question, yes the impact does exist: https://stackoverflow.com/a/50253669 EDIT: Should add though that the cost is in GPU processing, not GPU memory. The texture data will always occupy the same size in GPU memory, no matter if…
@Jerc Thank you! I've got another question regarding this... say for example I had a Sphere, cut in half and then unwrapped uniquely across a UV sheet, Would applying a procedural material over that model create any harsh seams? or better yet if two UV islands weren't the same size but are directly connected together do…
I don't know if this is achievable with the sdk, but having recently moved to max there's something that infuriates me: control cage ! In maya or silo you can edit your mesh with subdiv on and see the flow in the same fashion as isoline in max but the selection are really the isoline. In max everying is offset and when you…
The grainy effect comes from two places -A combination of the resolution you bake at and the amount of rays you cast define how accurate a result you get. Lower settings bake faster, but will give you a grainy effect due to very few surface normals captured. A higher ray count will give you less grain as the normalmap is…
Hi Lorenzo Your bake looks good to me - how big is your map and how much space/pixels do you have between each shell? On your low poly you could possibly loose a few edges loops (you have some double loops at the very edges). If the loop isn't changing the silhouette/shape in any way then you can usually lose them. As to…
that's for sure Isaiah, but I think that's what Baj was saying - the DS/3DS/3DSXL design is totally fine for adults and most kids. But every kid I've known who had a 3ds broke the flip-part because theyre clumsy foos and I imagine the 3d feature makes some parents uneasy when it's plastered with a disclaimer that the 3d…
It's a disaster, the guy made a little game and then a few unscrupulous "game journalist" reported that it used ripped assets when it didn't. It just turned out the reporter didn't actually know the meaning of ripped assets, he thought ripped=looks similar. My summation: If you try to trademark Candy, the community rips…
I've been looking forwards to a game like ever since I saw the low poly post. I grabbed the demo, and I was just wondering - is the very unpredictable acceleration intentional? I can spend an entire straight doing just 40 with the accelerator held down then right before a corner suddenly the car begins accelerating rapidly…
I don't necessarily think it's quite that cut-and-dried. Yes, there are a lot of games coming out with fancy pixel shaders and averaged normals for simulated SSS and such, but that doesn't completely rule out AO for skin shading. Skin shaders aren't cheap, so it would make sense to use every tool at your disposal to get a…
The best way to determine if your edges are smooth enough is to do a test bake at the lowest texture resolution you plan to use. The pixels of the final normal map are finite, so you have to make sure that what you have is enough to produce smooth transitions on the normal map. That and zooming out, see what the smoothing…