You could try using meshlabs open source software that might have a quad decimate feature check under remesh options at the top, can't think of one for Max though sorry, I'd be surprised if there wasn't a script out there though good luck :) http://meshlab.sourceforge.net/
Thanks guys! SSquir33, good crits, will definitely pay attention to that. Meanwhile, i'm muddling through trying to get some basic design functionality (mostly parameters for triggers and spawners so i can design/script levels) for my unity game... And making a lot of mistakes:
It's so weird seeing XSI support still. Seeing it work with UE4 was really cool. Softimage and UE4 have their own visual programming, so it'll interesting to compare the 3. Looks like everything is going to have node based scripting in the future at this rate, with Substance as well.
You can use the Scene Explorer and add the Faces column. If you want to add the verts column run this script then Verts will show up in the column picker. ( --ADD CUSTOM PROPERTIES TO SCENE EXPLORER fn getVertCount theNode = ( (GetTriMeshFaceCount theNode)[2] ) SceneExplorerManager.addReadOnlyProperty "Verts" getVertCount
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Then awesome job, I always wanted something like that, I find tedious to rearrange edge and create cuts/merge for such common case. Add that to your zsphere script when adaptative mesh creation in added, and you've got a very nice base mesh with good polyflow :)
Don't you have Zbrush? You can project the geosphere over the regular one. I'd suggest you the old polyShrinkWrap plugin for Maya - http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/polyshrinkwrap - but unfortunately, it seems it runs just on Maya 2008, win32.
They're hard limits enforced by the importer. Everyone follows them because they have to and I don't know any specific examples of workshoppers going past the limits themselves. I know there's a script you can modify to change the limits but for the most part everyone follows them.
I looked every where within max and online for "shrinkwrap" but I didn't find anything in max. I found a script but it hasn't been updated in years. Is that what you meant or am I missing something? The look you have there is what I am after.
Several people have made maxscripts that do a Reset Xform along with some other handy things, like collapse it but save your modifier stack, etc. And you can assign a script to a hotkey, so it's even faster. http://www.scriptspot.com/search/apachesolr_search/reset%20xform
That's a great idea. I'll look into that. Your screen shot shows an older version of my script. You might want to re-download it from my original post, as there have been significant updates. Here's a shot of what the most recent version of this tool looks like: